Kickstarter Announcement

We’re incredibly happy to present to you the first official trailer for Chasm! The above trailer shows footage of the first area of the game, and was funded entirely by our previous success; however, we’ve depleted our funds and further development will not be possible without outside help. We believe …

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Big Sushi FM Audio Interview

I recently did an hour-long interview with the podcast Big Sushi FM, and talked about everything from the origins of Discord Games, our games, the future of the industry, and whether or not games are art. Give it a listen here!

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20,000 People Have Taken Arms

Take Arms has just reached an explosive milestone of 20,000 copies sold! The online 2D shooter was the second project completed by Discord Games, and it managed to turn from a small-scope project into the ambitious and fun game you see before you today. The game currently sits at a …

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Beginner Game Making Advice

I’ve recently received quite a few questions regarding getting started making games, what language I use, is XNA dead forever, etc. I thought I’d publish a letter I sent for others to read as well. First off, I’ve used XNA Framework 4.0 and C# language for all my games, Chasm …

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Chasm in the Press

We’re starting to get a little press for Chasm! He’s the first batch of articles and interviews relating to Chasm. Please let me know if I have missed anything. PC Gamer – Chasm is a stunning sidescrolling Action-RPG… Gamespy – When You Stare Into Chasm, It Stares Back Indie Gamer …

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The Road to GDC – Update #1

Time sure does fly! It’s been just over two months since my revelation in late October, and we’re less than 3 months away from GDC Play 2013. A lot has happened since that last post, so here’s a quick recap. From the technical standpoint, things have gone great. Most of …

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Company Logo Update

The Discord Games logo has received its first update since it was created over 2 years ago! We were attempting to simplify it down to a 4-color graphic for t-shirt screen printing, and ended up with something I think is even better than the original. Above is the new logo …

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Break the Silence!

I’m currently in the midst of some major changes with my next game, so I thought this would be the perfect opportunity to catch everyone up on what’s happened in 2012. I know things have been very quiet over the past year, and while I’d like to think this makes …

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Steam Greenlight

Like everyone else on the planet, I’ve submitted our games for Steam Greenlight approval. I’m not counting on much happening, but you never know. If you do have a Steam account, please help support us with a thumbs up! Take Arms 48 Chambers

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Indie Impressions of 48 Chambers

RockLeeSmile has done an “Indie Impressions” episode on 48 Chambers! He takes a few runs at 48 Chambers on all 3 modes in about 20 minutes total. As usual, Nick does an impressive job breaking down the game’s design, and nails the core principles of my design philosophy. It’s always …

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