Chasm 1.035 Is Now Available for PS4 / Vita
We’ve just released 1.035 for PlayStation 4 and Vita, bringing all platforms in line (PC/Switch/PS4/Vita). It contains numerous fixes and improvements including a new Class mode, refined controls, and improvements to leveling. See the full list after the jump!
– moved Parachute to Backdash button to prevent accidental deploy
– moved Map to the Big Button (PS4 only), R1 now cycles spells opposite direction like other platforms
– start button now exits pause menu immediately
– improved wall jumping with more lenient timing
– added beta version of Class Modes for Thief, Mage, and Warrior (unlocked after beating game on any difficulty)
– added backstabbing with higher crit chance
– added proper level and stat caps (50 and 99 respectively)
– added some protections to prevent leveling stat increases getting too out of balance
– added ability to skip 10 entries at a time in Bestiary by pressing Up/Down
– added extra check to Titan’s hammer to prevent special effect not working
– added morningstar to enemy drop
– changed transition fading to solid black
– changed file options order so Copy is before Delete and resets to top item when opening sub-menu
– removed penalty if STR < Weapon ATK for main mode
– refactored weapon attack calculation code so previews now use same method as combat
– various map fixes and tweaks
– various text improvements
– increased Shaman’s Ax bleed chance
– increased familiar starting STR
– increased Great Weapons damage
– increased Mines elevator speed
– increased HP of a few minibosses and bosses
– decreased sawblade speed in dark Catacombs entrance
– fixed Easy and Nightmare game wins not registering
– fixed backdashing into triggers
– fixed game timer continuing after ending triggered
– fixed backdashing on steep slopes
– fixed wallsliding glitch on angled ceilings
– fixed unwanted wall jumping when overshooting ledge grab
– fixed normal enemies sometimes only spawning in secret areas
– fixed player not getting stat increases for each level if leveled multiple times in a single kill
– fixed sometimes not being able to select spells in Narina’s spell upgrade screen
– fixed spells not showing change in ATK when previewing in EQ screen
– fixed mithril armor bringing you back to life
– fixed various rooms with too precise wall jumps
– fixed missing boss banner outside Temple bossroom
– fixed a few typos and added some missing highlighted terms
– fixed walljump test point to match wallslide
– fixed Walking Plant death flame fx position
– fixed Demon ceiling state not resetting
– fixed some enemies attacking on spawn after entering room
– fixed achievement exploit
– fixed Assassins Sword damage calculation for preview
– fixed Catacombs secret passage requiring lantern
– fixed traveler’s cape formula
– moved Map to the Big Button (PS4 only), R1 now cycles spells opposite direction like other platforms
– start button now exits pause menu immediately
– improved wall jumping with more lenient timing
– added beta version of Class Modes for Thief, Mage, and Warrior (unlocked after beating game on any difficulty)
– added backstabbing with higher crit chance
– added proper level and stat caps (50 and 99 respectively)
– added some protections to prevent leveling stat increases getting too out of balance
– added ability to skip 10 entries at a time in Bestiary by pressing Up/Down
– added extra check to Titan’s hammer to prevent special effect not working
– added morningstar to enemy drop
– changed transition fading to solid black
– changed file options order so Copy is before Delete and resets to top item when opening sub-menu
– removed penalty if STR < Weapon ATK for main mode
– refactored weapon attack calculation code so previews now use same method as combat
– various map fixes and tweaks
– various text improvements
– increased Shaman’s Ax bleed chance
– increased familiar starting STR
– increased Great Weapons damage
– increased Mines elevator speed
– increased HP of a few minibosses and bosses
– decreased sawblade speed in dark Catacombs entrance
– fixed Easy and Nightmare game wins not registering
– fixed backdashing into triggers
– fixed game timer continuing after ending triggered
– fixed backdashing on steep slopes
– fixed wallsliding glitch on angled ceilings
– fixed unwanted wall jumping when overshooting ledge grab
– fixed normal enemies sometimes only spawning in secret areas
– fixed player not getting stat increases for each level if leveled multiple times in a single kill
– fixed sometimes not being able to select spells in Narina’s spell upgrade screen
– fixed spells not showing change in ATK when previewing in EQ screen
– fixed mithril armor bringing you back to life
– fixed various rooms with too precise wall jumps
– fixed missing boss banner outside Temple bossroom
– fixed a few typos and added some missing highlighted terms
– fixed walljump test point to match wallslide
– fixed Walking Plant death flame fx position
– fixed Demon ceiling state not resetting
– fixed some enemies attacking on spawn after entering room
– fixed achievement exploit
– fixed Assassins Sword damage calculation for preview
– fixed Catacombs secret passage requiring lantern
– fixed traveler’s cape formula
We hope you enjoy, and please be sure to let us know what you think!