It should be available on PSN now. Here are the combined patch notes to catch up from 1.03:
- moved Parachute to Backdash button to prevent accidental deploy
- moved Map to the Big Button (PS4 only), R1 now cycles spells opposite direction like other platforms
- start button now exits pause menu immediately
- improved wall jumping with more lenient timing
- added beta version of Class Modes for Thief, Mage, and Warrior (unlocked after beating game on any difficulty)
- added backstabbing with higher crit chance
- added proper level and stat caps (50 and 99 respectively)
- added some protections to prevent leveling stat increases getting too out of balance
- added ability to skip 10 entries at a time in Bestiary by pressing Up/Down
- added extra check to Titan's hammer to prevent special effect not working
- added morningstar to enemy drop
- changed transition fading to solid black
- changed file options order so Copy is before Delete and resets to top item when opening sub-menu
- removed penalty if STR < Weapon ATK for main mode
- refactored weapon attack calculation code so previews now use same method as combat
- various map fixes and tweaks
- various text improvements
- increased Shaman's Ax bleed chance
- increased familiar starting STR
- increased Great Weapons damage
- increased Mines elevator speed
- increased HP of a few minibosses and bosses
- decreased sawblade speed in dark Catacombs entrance
- fixed Easy and Nightmare game wins not registering
- fixed backdashing into triggers
- fixed game timer continuing after ending triggered
- fixed backdashing on steep slopes
- fixed wallsliding glitch on angled ceilings
- fixed unwanted wall jumping when overshooting ledge grab
- fixed normal enemies sometimes only spawning in secret areas
- fixed player not getting stat increases for each level if leveled multiple times in a single kill
- fixed sometimes not being able to select spells in Narina's spell upgrade screen
- fixed spells not showing change in ATK when previewing in EQ screen
- fixed mithril armor bringing you back to life
- fixed various rooms with too precise wall jumps
- fixed missing boss banner outside Temple bossroom
- fixed a few typos and added some missing highlighted terms
- fixed walljump test point to match wallslide
- fixed Walking Plant death flame fx position
- fixed Demon ceiling state not resetting
- fixed some enemies attacking on spawn after entering room
- fixed achievement exploit
- fixed Assassins Sword damage calculation for preview
- fixed Catacombs secret passage requiring lantern
- fixed traveler's cape formula
Chasm 1.035 Released for PS4/Vita
Re: Chasm 1.035 Released for PS4/Vita
What about 1.039 update + new game modes for VITA?
viewtopic.php?f=2&t=535&p=6075#p6075
viewtopic.php?f=2&t=535&p=6075#p6075