Suggestion about pixel rendering

Suggestions to the developers about Chasm.
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solfbeen
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Suggestion about pixel rendering

Post by solfbeen » Sun Jan 25, 2015 12:26 pm

First I'd like to thank you for your great work. I've already enjoyed the previous alpha and I know that Chasm will be a major title in the world of indie games once released but I have a favor/ suggestion !
I know that a lot of pixel artist love simple pixel rendering. But, like a lot of gamers here i've grown up with CRT TV. And on these a pixel doesn't looks like a perfect square at all. And I have to admit that I really don't like edgy spartan squared pixels.
On a crt the picture is more living and a dark pixel is smaller than a bright one it's more soft and pictural.
During the last years crt simulation has greatly improved and since this summer we have a really great shader called "CRT Royale" wich faithfully reproduces phospors and scanlines.
Seriously it would be really nice if you would consider optionaly add an effect like this.

Thank you for your attention and keep up the good work

Here's a reduced simulation i made to give an idea. It looks better with the real CRT Royale Shader.

Image Image Image

PS: more info here
http://filthypants.blogspot.fr/2014/07/ ... aders.html
source code here
https://github.com/libretro/common-shad ... crt-royale

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James
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Re: Suggestion about pixel rendering

Post by James » Sun Jan 25, 2015 4:57 pm

Cool! I've been wanting to do a CRT shader as an extra for a while now, but it's more about getting something in GLSL that we can use. Most of the ones I've seen have been written in C, and we don't really have any time to dedicate to it for now. Hopefully someone ports one of these shaders before we're done :)

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inclining
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Re: Suggestion about pixel rendering

Post by inclining » Mon Jan 26, 2015 6:46 pm

Man, that does look really cool. Reminds me of the old 13" TV I played SNES on back in the day. Fond memories of those FF4 sprites!
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