weapons
Re: weapons
No, there's no final list yet. We'll be doing design sessions for the final game content shortly after Kickstarter completes. Please feel free to leave any ideas and we'll check them out in a couple weeks!
Re: weapons
I have only 1 request, the crazier the better, knifes,swords and other normal equipment works but after hours put in the game i wont stand them
Re: weapons
btw if this is too much spaming just tell me
- HowlingLotus
- Supporter
- Posts: 9
- Joined: Wed Apr 17, 2013 5:18 am
- Location: Canada
Re: weapons
Ranged weapons would be neat such as bows and crossbows.
Scythes. Cut some fools up >:]. If not the two-handed variety - then possible the smaller single hand ones. (name escapes me)
Polearms. Would be interesting if it had an impale effect to attack multiple enemies. Could double as a throwing spear if weapons get secondary uses.
Scythes. Cut some fools up >:]. If not the two-handed variety - then possible the smaller single hand ones. (name escapes me)
Polearms. Would be interesting if it had an impale effect to attack multiple enemies. Could double as a throwing spear if weapons get secondary uses.
- TobiasAmaranth
- Supporter
- Posts: 227
- Joined: Sat Apr 20, 2013 8:31 pm
- Location: Round Rock, TX
Re: weapons
Ranged weapons would be nice.
Status effects added to certain weapon types.
Daggers need something more, a doubled/tripled chance for a critical hit, inherent poison effects, something. I only use them when I can't find a sword.
A chakram or other such weapon that flies in a slow-attack-speed orbit around the player when attacking.
I agree on scythes as an overhead swing type weapon.
I also think there should be a 'weapon swap' key. Two different arrangements of weapons.
And as of the GDC demo, I am not yet impressed with magic as a whole. I would love to actually boost the attack strength of Book of Blades, for example, but since I can't, I just spam Book of Healing.
Status effects added to certain weapon types.
Daggers need something more, a doubled/tripled chance for a critical hit, inherent poison effects, something. I only use them when I can't find a sword.
A chakram or other such weapon that flies in a slow-attack-speed orbit around the player when attacking.
I agree on scythes as an overhead swing type weapon.
I also think there should be a 'weapon swap' key. Two different arrangements of weapons.
And as of the GDC demo, I am not yet impressed with magic as a whole. I would love to actually boost the attack strength of Book of Blades, for example, but since I can't, I just spam Book of Healing.
Re: weapons
The small ones are called sickles.HowlingLotus wrote:Scythes. Cut some fools up >:]. If not the two-handed variety - then possible the smaller single hand ones. (name escapes me)
Re: weapons
A scythe .
Ranged weapons could be nice, as of now only that book of blades is a ranged weapon. And it doesn't seem to be a best ever weapon (though helps a lot against the bats).
I think main weapons should not be limited only to daggers and swords. There should be different weapons, and most importantly they all should have different attack patterns. For example, I dislike very much how the daggers are attacking, and I've used only the rusted sword. Because I liked its attack pattern.
tl;dr Weapons should attack differently, or they will be different only by their names and attributes boost. Which won't be nice.
Ranged weapons could be nice, as of now only that book of blades is a ranged weapon. And it doesn't seem to be a best ever weapon (though helps a lot against the bats).
I think main weapons should not be limited only to daggers and swords. There should be different weapons, and most importantly they all should have different attack patterns. For example, I dislike very much how the daggers are attacking, and I've used only the rusted sword. Because I liked its attack pattern.
tl;dr Weapons should attack differently, or they will be different only by their names and attributes boost. Which won't be nice.
Re: weapons
In your own opinion what would be the best weapon to used in attacking enemies and in which could make a possible more damage and would make the player satisfied.