I was thinking about some cool achievements and one that came to mind was killing X amount of enemies with a specific weapon... liku you find a hatchet and if you kill 500 enemies with it in a row, you'll get an achievement!
Any of you have ideas for more?
Achievements
Re: Achievements
- Defeat 50 enemies in a row without taking any damage.
- Defeat a boss using only your bare hands to damage it and without using any healing items.
- Defeat a boss without taking any damage.
- Get through a new floor (without leaving the floor or dying) without killing a single enemy.
- Get through a new floor (without leaving the floor or dying) without taking any damage.
- Get through a new floor (without leaving the floor or dying) without using any healing items.
- Defeat a boss using only your bare hands to damage it and without using any healing items.
- Defeat a boss without taking any damage.
- Get through a new floor (without leaving the floor or dying) without killing a single enemy.
- Get through a new floor (without leaving the floor or dying) without taking any damage.
- Get through a new floor (without leaving the floor or dying) without using any healing items.
Re: Achievements
The Boxer - beat the game using only bare hands or brass knuckles
Re: Achievements
Pacifist vangrant- beat the game without killing random monsters and using equipsdiscordgames wrote:The Boxer - beat the game using only bare hands or brass knuckles
- HowlingLotus
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Re: Achievements
Mixture of easy and time consuming to keep you playing:
Most would be multi-tiered (So Kill 500, 1000, 5000, etc)
> Kill x Enemies (Multi-tier)
> Open x Chests (Multi-tier)
> Obtain all weapons
> Obtain x Currency (Multi-tier)
> Die x Times (Multi-tier)
> Beat the game without dying (Softcore) and Hardcore version would be from beating the game [obviously as you can't die ]
> Kill every enemy and the boss in the game (Top Of The Food Chain)
> Die to every enemy and boss in the game
> Descend to a lower level x Times
> Beat the game in under x hours (Speedruns!)
> Reach the maximum carry capacity x times (Pack Mule)
> Beat the game on all difficulties (if this becomes a thing)
> Beat new game + (if this becomes a thing)
Just a few ideas for now. Most are basic grinding ones, but I find they can keep people playing/get people interested.
Most would be multi-tiered (So Kill 500, 1000, 5000, etc)
> Kill x Enemies (Multi-tier)
> Open x Chests (Multi-tier)
> Obtain all weapons
> Obtain x Currency (Multi-tier)
> Die x Times (Multi-tier)
> Beat the game without dying (Softcore) and Hardcore version would be from beating the game [obviously as you can't die ]
> Kill every enemy and the boss in the game (Top Of The Food Chain)
> Die to every enemy and boss in the game
> Descend to a lower level x Times
> Beat the game in under x hours (Speedruns!)
> Reach the maximum carry capacity x times (Pack Mule)
> Beat the game on all difficulties (if this becomes a thing)
> Beat new game + (if this becomes a thing)
Just a few ideas for now. Most are basic grinding ones, but I find they can keep people playing/get people interested.