Controls

Suggestions to the developers about Chasm.
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alef321
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Controls

Post by alef321 » Wed Apr 17, 2013 11:09 pm

Just do it like many gameboy emulators did on their vba

Z- jump
X-atack
L-backdash
R- some skills
Enter-menu
back-map
and go from there :geek:
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Ianuarius
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Re: Controls

Post by Ianuarius » Thu Apr 18, 2013 4:26 am

Every game should have customizable controls... if there's like more than two buttons.

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poe
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Re: Controls

Post by poe » Thu Apr 18, 2013 12:19 pm

Ianuarius wrote:Every game should have customizable controls... if there's like more than two buttons.
Coming soon™

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HowlingLotus
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Re: Controls

Post by HowlingLotus » Thu Apr 18, 2013 4:07 pm

I remember asking about this with others on one of the Kickstarter updates and James said it is planned. Which is nice to hear for those of us who don't use traditional control schemes. I am thinking of buying a Xbox controller soon to use for racing games and can see it coming in handy for games such as Chasm as well.

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poe
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Re: Controls

Post by poe » Thu Apr 18, 2013 5:24 pm

It's coming with the next build :)

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Ianuarius
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Re: Controls

Post by Ianuarius » Fri Apr 19, 2013 2:05 am

HowlingLotus wrote:I am thinking of buying a Xbox controller soon to use for racing games and can see it coming in handy for games such as Chasm as well.
The D-Pad in 360 controller is a piece of shit (pardon my French). I tried playing SotN with it and it kept flipping the direction of the character and made my thumb hurt like hell. Logitech F710 has a lot better D-Pad, but it doesn't work straight with all modern games (like friggin Skyrim). Downloadable profiles solve that nugget, but if you're willing to play with an analogue stick (not the right feel for this sorta game imo) then 360 controller might be the easier choice.

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