You've mentioned on the Kickstarter comments page that you'll allow players to remap their controls in future versions of the game. Could you please allow us to remap the Cancel and Confirm buttons separately from the action controls, though? For example, here's my current button layout:
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o Action
D Item o o S Item
o Jump
Ideally, I'd be using the bottom (Jump) button to for Confirm in menus and the right (S Item) button for Cancel in menus. As it stands, though, I have to use the left (D Item) button for Confirm and the right (S Item) button for Cancel. It'd be awesome if we could remap the menu buttons separately (and to the same buttons that're already used on the action screen).
Also, would it be possible to have the Menu button NOT cause you to use your items while you're in the menu. I habitually press the Menu button to exit the menu, and I instead end up wasting an extra item. It'd be nice if only the Confirm button would use items in the menu, while pressing the Menu button would just bring up the menu or immediately exit it.