Final Version's API
Final Version's API
This is kind of an odd question, but is the current use of XNA going to extend to the final version? I noticed the demo was made with XNA. While this is an easy one for Windows and XBox, last time I checked it was not supported at all by either Linux or Mac. Just kind of curious.
Re: Final Version's API
Monogame adds mac, and linux support.seiya wrote:This is kind of an odd question, but is the current use of XNA going to extend to the final version? I noticed the demo was made with XNA. While this is an easy one for Windows and XBox, last time I checked it was not supported at all by either Linux or Mac. Just kind of curious.
Re: Final Version's API
Cool. That is one I havent heard of before.
Re: Final Version's API
Also:
Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile
https://github.com/mono/MonoGame/
Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile
https://github.com/mono/MonoGame/
Re: Final Version's API
But monogame use the OpenGL, and XNA - DirectX. With monogame you can write OpenGL games for Windows too.
But to write apps for Android,OUYA or iOS you need buy the Xamarin Framework
Xamarin can integrate to Visual Studio 2010 and 2012, and to MonoDevelop or you can use the Xamarin Studio.
But to write apps for Android,OUYA or iOS you need buy the Xamarin Framework
Xamarin can integrate to Visual Studio 2010 and 2012, and to MonoDevelop or you can use the Xamarin Studio.
Re: Final Version's API
Ah, that's right. I forgot you need to get the Android version for Ouya. Wonder how much they're charging now?
Re: Final Version's API
monogame have OUYA Template