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weapons
Posted: Sat Apr 20, 2013 1:13 am
by alef321
do you guys have a certain list of weapon types already done like
sword
knifes.. etc ?
I am replaying Castlevania Aria of sorrow and theres a weapon called Balmung...ohmygosh its amazing
- it actually warps in front of your hand them it blinks away in a bright light
- balmung.PNG (16.21 KiB) Viewed 11602 times
Re: weapons
Posted: Sat Apr 20, 2013 1:56 am
by James
No, there's no final list yet. We'll be doing design sessions for the final game content shortly after Kickstarter completes. Please feel free to leave any ideas and we'll check them out in a couple weeks!
Re: weapons
Posted: Sat Apr 20, 2013 3:02 am
by alef321
Re: weapons
Posted: Sat Apr 20, 2013 4:17 am
by alef321
- Excalibur still impaled on the stone lol
- Excalibur.PNG (25.77 KiB) Viewed 11596 times
Re: weapons
Posted: Sat Apr 20, 2013 4:38 am
by alef321
- Makes your punch goes so fast that it can deal massive damage...
- kaiser knuckle.PNG (13.52 KiB) Viewed 11596 times
btw if this is too much spaming just tell me
Re: weapons
Posted: Sat Apr 20, 2013 7:36 pm
by HowlingLotus
Ranged weapons would be neat such as bows and crossbows.
Scythes. Cut some fools up >:]. If not the two-handed variety - then possible the smaller single hand ones. (name escapes me)
Polearms. Would be interesting if it had an impale effect to attack multiple enemies. Could double as a throwing spear if weapons get secondary uses.
Re: weapons
Posted: Sat Apr 20, 2013 8:40 pm
by TobiasAmaranth
Ranged weapons would be nice.
Status effects added to certain weapon types.
Daggers need something more, a doubled/tripled chance for a critical hit, inherent poison effects, something. I only use them when I can't find a sword.
A chakram or other such weapon that flies in a slow-attack-speed orbit around the player when attacking.
I agree on scythes as an overhead swing type weapon.
I also think there should be a 'weapon swap' key. Two different arrangements of weapons.
And as of the GDC demo, I am not yet impressed with magic as a whole. I would love to actually boost the attack strength of Book of Blades, for example, but since I can't, I just spam Book of Healing.
Re: weapons
Posted: Sat Apr 20, 2013 8:44 pm
by kevinski
HowlingLotus wrote:Scythes. Cut some fools up >:]. If not the two-handed variety - then possible the smaller single hand ones. (name escapes me)
The small ones are called sickles.
Re: weapons
Posted: Mon Apr 21, 2014 8:23 pm
by Nemomon
A scythe
.
Ranged weapons could be nice, as of now only that book of blades is a ranged weapon. And it doesn't seem to be a best ever weapon (though helps a lot against the bats).
I think main weapons should not be limited only to daggers and swords. There should be different weapons, and most importantly they all should have different attack patterns. For example, I dislike very much how the daggers are attacking, and I've used only the rusted sword. Because I liked its attack pattern.
tl;dr Weapons should attack differently, or they will be different only by their names and attributes boost. Which won't be nice.
Re: weapons
Posted: Tue Aug 18, 2015 5:22 pm
by perrydave
In your own opinion what would be the best weapon to used in attacking enemies and in which could make a possible more damage and would make the player satisfied.