Bestiary and other suggestions
Posted: Thu Aug 23, 2018 3:00 pm
Heya
I played the game(and beat it) for quite a time now and would like to give some suggestions.
Bestiary-
Instead of the solo monster view, my idea is to transform in some kind of book. Every page would have like 6~8 monsters, with just the name of monster and a little icon(monster symbol or a lock). Once you find the name of the monster, just press action button and he will direct you to the current detailed version of bestiary. If you cant find the monster, you can press L/R to turn to the next page with the next bunch of monsters.
Weapon balance-
How about make a good damage gap between weapons? Heavy and slower ones should have way more damage than the fast ones. I spend my entire game using swords...I dont feel any advantage to change to a mace or a hammer.
Buying stuff-
Probably already suggested...but why limiting the number of potions and other things you can buy? For instance, once I buy all the miner ingots he becomes an useless NPC.
Rework the roulette guy-
No offense, but this guy is straight up stupid. How do you find a npc that gives you bad stats? Whats the purpose of that? Whats the purpose of hard plataforming, surviving monsters just to find the npc, using the roulette and receiving a poison?
My suggestion is to take away stupid negative debuffs and punishing prizes. Just make him give you 1 RANDOM ATTRIBUTE. Nothing more or less.
Quests-
Why some npcs cant have more tasks? Like the hunting npc?
I played the game(and beat it) for quite a time now and would like to give some suggestions.
Bestiary-
Instead of the solo monster view, my idea is to transform in some kind of book. Every page would have like 6~8 monsters, with just the name of monster and a little icon(monster symbol or a lock). Once you find the name of the monster, just press action button and he will direct you to the current detailed version of bestiary. If you cant find the monster, you can press L/R to turn to the next page with the next bunch of monsters.
Weapon balance-
How about make a good damage gap between weapons? Heavy and slower ones should have way more damage than the fast ones. I spend my entire game using swords...I dont feel any advantage to change to a mace or a hammer.
Buying stuff-
Probably already suggested...but why limiting the number of potions and other things you can buy? For instance, once I buy all the miner ingots he becomes an useless NPC.
Rework the roulette guy-
No offense, but this guy is straight up stupid. How do you find a npc that gives you bad stats? Whats the purpose of that? Whats the purpose of hard plataforming, surviving monsters just to find the npc, using the roulette and receiving a poison?
My suggestion is to take away stupid negative debuffs and punishing prizes. Just make him give you 1 RANDOM ATTRIBUTE. Nothing more or less.
Quests-
Why some npcs cant have more tasks? Like the hunting npc?