Dialogue
Posted: Wed Apr 17, 2013 10:49 am
I love the fact that the game has dialogue, but it's kinda heavy dropping a lot of text on the player at once. I like to compare games to comic books when it comes to dialogue. I like the text in bite size portions because if every box in the comic is filled with text (like Death Note) I get really tired really quickly. So, if there's even one word in the dialogue, that isn't necessary, I would cut it out of there. I'm sure a lot of people like a ton of text, but I like action and with games there are so many other ways to deliver your narrative other than text.
Oh, the fact that I'm even bringing up broad concepts like this is because everything else in the game is just spot on. There no room to nitpick at all. You can concentrate on the bigger picture like making the game flow really smoothly. That's where designing the dialogue comes very important.
Oh, the fact that I'm even bringing up broad concepts like this is because everything else in the game is just spot on. There no room to nitpick at all. You can concentrate on the bigger picture like making the game flow really smoothly. That's where designing the dialogue comes very important.