Demo v. Alpha - Change in "feel" of game
Posted: Fri Jan 02, 2015 2:29 pm
I played and greatly enjoyed the Chasm demo back about a year ago and recently got in on the alpha. I very much enjoyed the alpha, eating it up in the matter of three days (and would have played faster if I hadn't had other obligations over those same days). While discussing the game with a friend, however, he said something about how the game underwent a significant change in "feel" for him between the demo and the alpha, going from a more atmospheric "Super Metriod" experience to a game that was more keyed into jump puzzles. And when I went back to play the demo, I immediately noticed the same thing. Having taken such a long break between playing the demo and the alpha, I had missed just how much changed, and now that I know, I think I prefer the overall feel of the demo.
Now, how this becomes "constructive criticism," I don't know. I haven't sat on this issue long enough, or delved deeply enough, to really give a concrete recommendation. Has anyone else felt the same way? I feel like the final version could be improved upon in some respects by returning to the original vision of the game.
Now, how this becomes "constructive criticism," I don't know. I haven't sat on this issue long enough, or delved deeply enough, to really give a concrete recommendation. Has anyone else felt the same way? I feel like the final version could be improved upon in some respects by returning to the original vision of the game.