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Movement Magic
Posted: Sat Nov 01, 2014 12:33 am
by Laru
Clearly not anything that could cause abuse to reach early areas like a double jump. But perhaps spells like, return to campfire, haste. Anything like that seem like a good idea?
Re: Movement Magic
Posted: Sun Nov 02, 2014 1:28 pm
by Bryal
Even some consumables that return to town would be great! There's also a chance that a speed upgrade could be in the later levels (SuperMetroid) Or even a fly spell/artifact of some kind for the later half of the game (Metroidvania)