More Mobility?
Posted: Wed Aug 21, 2013 4:50 pm
Hi guys! I just preordered the game after playing around with the demo, and while it was still fresh in my mind, I was hoping to throw down some suggestions. Take them or leave them, either way, I'm sure you guys already have a load on your plate!
- I do love that the game has a roll feature (down+jump). Will 'roll' ever have its own button? I've played the game with both 360 controller and keyboard (well, game keypad), and it would be nice to have it on its own.
- Evidently diagonal/directional attacks might be a "thing" in the future. Will they be context specific (ie: an upwards fist attack would be an uppercut, while a sword attack would a more Zelda-esque skystab? While an aerial down-attack might be a sword-plunge or a drop-kick?)
- Holding an attack button does nothing currently. Are there plans for it to do something? (ie: charge spells to higher damage or hold weapons out in a deflect/parry method?)
- Currently, pressing the jump button yields a full height jump. Is there a plan to hop, jump cancel, or make the length of jump correspond to the length that the button is held? (and if this is available, can it extend to rolls as well? Combining all of the above, a short roll into a sword lunge or something would be amazing!)
- Is there any intent to having a "look" ability where you can hold up or down to slightly pan the screen in that direction?