Item Durability?

Suggestions to the developers about Chasm.
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EarleD
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Item Durability?

Post by EarleD » Sun Jun 02, 2013 10:52 pm

The game doesn't seem to have a multitude of weapons, yet, and it is a very quick-paced game. Will you be introducing item durability to stop players from hoarding gold. I think it could work well because you show images of weapons on the action buttons. You could show their deterioration over time with those icons. I just think it's important to find ways to discourage players from hoarding gold and having easy ability to do so makes the game just too fast paced in my opinion.

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Eion Kilant 739
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Re: Item Durability?

Post by Eion Kilant 739 » Mon Jun 03, 2013 2:26 am

I don't think this game really needs an usage limit. I just don't like the idea of having that much of a risk when I buy weapons, as I'll be hoping that they will make themselves worth the purchase before they expire. Plus the gold-hoarding thing is sort of getting taken care of by a recall method of some sort.

EDIT: Here's the post:
discordgames wrote:Yea, we're going to implement a portal system, as well as have scrolls that will recall you back to town immediately. Thanks!

Lailoken
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Re: Item Durability?

Post by Lailoken » Sat Jun 15, 2013 3:42 pm

I'm not arguing for or against durability, but I'm curious how a recall ability deals with gold hoarding?

Darkiee
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Re: Item Durability?

Post by Darkiee » Tue Jun 25, 2013 4:19 pm

I would guess that the recall scroll is a consumable that is available for purchase. If the scroll is expensive to purchase it acts as a gold sink.

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