Demo v1.5
Posted: Fri Apr 26, 2013 9:14 am
The amount of improvement in this update is incredible. My general almost completely positive thoughts:
1) I don't know if it is just because I am playing it so much or what, but the enemy types are really growing on me. They all have general strategies and there isn't one enemy that I significantly love or hate more than the others. If anything the rats are the hardest to predict, but that is okay because they are also one of the weakest.
2) Huge leap in the quality of the level design. The areas are appropriately complex and require new strategies. They are so large though that minor variations of a similar design could be a good way of mixing it up. For instance the zig zag bridge area with 4 exits, a variation could be to remove the exit from the end of one of the zig zag paths.
3) Graphics WOW! Everything already looked great but the amount of improvement is astounding. Particularly in the parallax backgrounds.
4) Controls. The small adjustment made a large difference in keyboard controls. I still occasionally try to use "A" instead of "S" as primary attack, but much better. More refinement is needed in this area, but still a great fix.
5) Timing of stuff like rolling and fast knife stabs is a nice touch. I don't know if this was on purpose or an artifact of how it was coded, but the timing needed to get the fastest knife jabs is quite precise and satisfying when you get it down.
6) New modes. Great ideas and just need stuff to set them appart from the main campaign in the future.
I probably would have been playing v1.3 for a couple more weeks, but I will be playing v1.5 probably up until release. Excellent work guys.
1) I don't know if it is just because I am playing it so much or what, but the enemy types are really growing on me. They all have general strategies and there isn't one enemy that I significantly love or hate more than the others. If anything the rats are the hardest to predict, but that is okay because they are also one of the weakest.
2) Huge leap in the quality of the level design. The areas are appropriately complex and require new strategies. They are so large though that minor variations of a similar design could be a good way of mixing it up. For instance the zig zag bridge area with 4 exits, a variation could be to remove the exit from the end of one of the zig zag paths.
3) Graphics WOW! Everything already looked great but the amount of improvement is astounding. Particularly in the parallax backgrounds.
4) Controls. The small adjustment made a large difference in keyboard controls. I still occasionally try to use "A" instead of "S" as primary attack, but much better. More refinement is needed in this area, but still a great fix.
5) Timing of stuff like rolling and fast knife stabs is a nice touch. I don't know if this was on purpose or an artifact of how it was coded, but the timing needed to get the fastest knife jabs is quite precise and satisfying when you get it down.
6) New modes. Great ideas and just need stuff to set them appart from the main campaign in the future.
I probably would have been playing v1.3 for a couple more weeks, but I will be playing v1.5 probably up until release. Excellent work guys.