Chasm Story
Posted: Mon Apr 22, 2013 9:27 pm
First: I have to say that I've been waiting for a game like this for YEARS.
I'm loving the demo, the art, the engine is as smooth as I could have hoped to see.
The one thing I'm concerned about: the plot that we can see in the demo is a little thin. 50% of the reason I love SOTN/AOS/DOS and the Metroid games is the story. I have characters I can care about who have motivations and desires. I love the game play but the line between a good game and a great game that keeps me coming back is often the plot. The game gives me a hook to care about the character I'm playing *right* away. As we go along we get more snippets of story.
The fact that this is setup procedurally and done more like a rogue-like tends to suggest that plot is less important in the game's development, but I think there's some really impressive potential here for something more like a multiple choice plot-line. If you're familiar with the board game "Betrayal at House on the Hill" that kind of plot setup would be brilliant for this sort of game. Every new game could have a different or branching plot for WHY things are happening in this mine.
Is it a mystery? ancient mystical artifacts? a simple accident at the mine? Did they dig too deep? Who is my poor soldier and what am I doing here? where was I going? what problem am I trying to solve?
I noticed the Kickstarter didn't mention anyone was tasked for writing story for the game. Do you have a plot planned or is this something we fans could help with? This game is looking awesome and I'll play it regardless but there's something amazingly satisfying about seeing more of the reality of a game unfold, both in the written story and the art. Everything else in this game is looking rockingly awesome and I'm really hoping the story can knock it out of the park just as much as the rest of it.
I'm loving the demo, the art, the engine is as smooth as I could have hoped to see.
The one thing I'm concerned about: the plot that we can see in the demo is a little thin. 50% of the reason I love SOTN/AOS/DOS and the Metroid games is the story. I have characters I can care about who have motivations and desires. I love the game play but the line between a good game and a great game that keeps me coming back is often the plot. The game gives me a hook to care about the character I'm playing *right* away. As we go along we get more snippets of story.
The fact that this is setup procedurally and done more like a rogue-like tends to suggest that plot is less important in the game's development, but I think there's some really impressive potential here for something more like a multiple choice plot-line. If you're familiar with the board game "Betrayal at House on the Hill" that kind of plot setup would be brilliant for this sort of game. Every new game could have a different or branching plot for WHY things are happening in this mine.
Is it a mystery? ancient mystical artifacts? a simple accident at the mine? Did they dig too deep? Who is my poor soldier and what am I doing here? where was I going? what problem am I trying to solve?
I noticed the Kickstarter didn't mention anyone was tasked for writing story for the game. Do you have a plot planned or is this something we fans could help with? This game is looking awesome and I'll play it regardless but there's something amazingly satisfying about seeing more of the reality of a game unfold, both in the written story and the art. Everything else in this game is looking rockingly awesome and I'm really hoping the story can knock it out of the park just as much as the rest of it.