It should now be available on PSN! Here are the combined patch notes for 1.03 PS4/Vita:
- enemies and minibosses now activate when hit from range
- rebalanced spell damage and mana costs
- added blocking to king trell, gnarlox, knight armor, and grilla
- added hitboxes to club backswings
- added ability for meteoric armor to ignore ooze pits
- added gen version to save data
- improved AI/behavior for several enemies
- increased drop rates of crafting materials
- increased backdash speed
- increased deploy speed of parachute
- increased crit chance
- increased drop rates
- increased mithril armor regen speed
- decreased sword cooldown timeouts
- moved in walls on keep bossroom
- changed catacomb lock clues to be in a single room (new games only)
- fixed delay with backdash
- fixed possible Bestiary trophy issue
- fixed saving not removing poisoning
- fixed STR < Weapon ATK penalty seen in UI but not combat
- fixed trident special move damage
- fixed wallsliding into floor glitch
- fixed player attacking while pushing objects
- fixed Nightmare Mode resetting health after loading save
- fixed speed of trell's sword item
- fixed unexplorable screens of a couple rooms
- fixed wraith fireballs not being destroyed on death
- fixed some enemies attacking on spawn after entering room
- fixed Titan hand damage
- fixed Great Weapon hitboxes
- fixed Gardens thorn damage
- fixed bossroom doors not opening if other pickups are dropped in the room and cant be retrieved
- fixed issue with missing sword if player dies without saving
- fixed walljumping ontop of ledge grab points
- fixed wallsliding through ledge grab points
- fixed being able to talk to Basden in cage
- fixed pickups going inside Temple floor beams
- fixed bestiary showing wrong HP for non-normal difficulties
- fixed ritual dagger, crystal brooch, martial arts belt, and dragon ring items
- fixed molotov kills not counting towards player xp/kills
- fixed missing collision tiles in vertical transition room
- fixed worms sometimes disappearing
- fixed spiders shooting webs when webbed
Chasm 1.03 Released for PS4/Vita
Re: Chasm 1.03 Released for PS4/Vita
Ironically the backdash delay fix has made backdash worse imo. It is much harder to do an attack-backdash combo now.