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Chasm Animation
Posted: Thu Nov 05, 2015 10:25 pm
by Jerstah
Hi, I must say that the animations are fantastic, as is the art work. I have a few questions about the Idle stance if you don't mind. How many frames is it and how many frames is running per second? I am an aspiring animator just learning, any info on why you chose to animate this the way you did would be greatly appreciated!!
Re: Chasm Animation
Posted: Thu Nov 05, 2015 10:38 pm
by James
Hi! Glauber Kotaki did that idle animation. It's actually pretty long because we added blinking to the character to give him a little more.. character. Its 23 frames long now (I think maybe it was 12 before?), and we play it at 17 frames per second in the game.
I've attached a clip for your reference, hope that helps! (sorry loop isnt seamless)
- idle.gif (104.35 KiB) Viewed 5207 times
Here's without looping also, might be easier to tell how it cycles..
- idle2.gif (19.6 KiB) Viewed 5207 times
Re: Chasm Animation
Posted: Mon Nov 09, 2015 9:50 am
by Jerstah
Thanks James, the info will help alot. I was under the assumption that 10 was good enough to have a smooth animation. I was wondering why my character looked so stiff. Glauber Kotaki is a fantastic pixel artist, I cant wait for this game to come out. I haven't been as hyped for a game since EQNs unveil in the fall of 2013, and turned out to be a big corporate mess. This game has nostalgia written all over it