Well done latest version!
Posted: Sat Feb 07, 2015 12:22 am
Seriously Discord, just some generic praise that after playing the latest build.... the game is simply amazing. With the new enemy death animations, the lanterns, the parralex backgrounds, and a whole huge big list of tweaks I've no doubt only subtly noticed the game has come a LONG way. The platforming is much better now, still requires accuracy but it feels a LOT less pixel perfect!
I've not played far into the game in any build, but I hope there will be more weapons with unique/better attack directions/ranges! Also the music is amazing! Some really lovely tunes. I really love the lonely, frontier style Town music.
Here, have some suggestions!
I kind of feel that the "smash lantern" sound could be toned down, in volume and/or length. At current it's just a little too stand-out for such a recurring sound. The crate smash sound, in contrast, is more or less perfect! Subtle and looty!
When you rescue townsfolk, a tiny bit of flavour text would be good. Players realise it's a game mechanism, but having the NPC not remark on their situation at all (how/why are they in a cage underground?) is a little world-destroying.
Would like to see the "altar" effect timer either be changed to something more subtle, or removed. Knowing the remaining, unquantified time for a minor effect like that isn't really important. I'd rather see some subtle particle effects on the player, instead of a HUD element!
As amazing and alive the environments look now, I'm still hanging out for some "foreground" details, like some small stalactites or something. Also would really love to see some "dust falling from roof" type effects to liven up even static empty corridors.
Would also be great to have the moving platforms creak and "settle" when the player jumps onto them. If they're going to be the major platforming elements in some rooms, they ought to be a little more visually interesting/interactive. Also some subtle background creaking machinery sounds would be a good addition, as long as it wasn't too intrusive! [Whoops, they already do "settler" when you land on them! Obviously too subtle for me!]
Would looooooooooooove to get an "intro" screen to each area. Like a fade in to a splash of pixel art (or even just the player entering the new area, with a letterbox effect and some impressive text fading onto the screen to introduce the new area) to really drive home a "congratulations, you're advancing!" Some flavour text would be fantastic too. Imagine the players characters internal monologue when he steps out from some dingy caves into a wonderous underground forest temple!
Oh and one more thing, is there any chance ever of having a "real lighting" mode! Imagine having a "lighting" overlay so lanterns provide the player with bubbles of vision (as well as a smaller innate light bubble for the player) as an added challenge mode. You could even have a lantern for the player to wear! Another way to do this would be looking at the game "Fez". When the player was in a leafy forest area, there was a subtle "lighting" filter across the whole level that looked like the light shining through a forest canopy. Really a simple masking effect to improve the atmosphere in such a great way!
Keep it up guys!
Here have some possible bugs!
Player can ground-slide up temple stairs, which is a little bit weird.
Would be good to see a cool down on the slide, since it's so much faster than running it is tempting just to spam it for faster movement, and that's silly...
I've not played far into the game in any build, but I hope there will be more weapons with unique/better attack directions/ranges! Also the music is amazing! Some really lovely tunes. I really love the lonely, frontier style Town music.
Here, have some suggestions!
I kind of feel that the "smash lantern" sound could be toned down, in volume and/or length. At current it's just a little too stand-out for such a recurring sound. The crate smash sound, in contrast, is more or less perfect! Subtle and looty!
When you rescue townsfolk, a tiny bit of flavour text would be good. Players realise it's a game mechanism, but having the NPC not remark on their situation at all (how/why are they in a cage underground?) is a little world-destroying.
Would like to see the "altar" effect timer either be changed to something more subtle, or removed. Knowing the remaining, unquantified time for a minor effect like that isn't really important. I'd rather see some subtle particle effects on the player, instead of a HUD element!
As amazing and alive the environments look now, I'm still hanging out for some "foreground" details, like some small stalactites or something. Also would really love to see some "dust falling from roof" type effects to liven up even static empty corridors.
Would also be great to have the moving platforms creak and "settle" when the player jumps onto them. If they're going to be the major platforming elements in some rooms, they ought to be a little more visually interesting/interactive. Also some subtle background creaking machinery sounds would be a good addition, as long as it wasn't too intrusive! [Whoops, they already do "settler" when you land on them! Obviously too subtle for me!]
Would looooooooooooove to get an "intro" screen to each area. Like a fade in to a splash of pixel art (or even just the player entering the new area, with a letterbox effect and some impressive text fading onto the screen to introduce the new area) to really drive home a "congratulations, you're advancing!" Some flavour text would be fantastic too. Imagine the players characters internal monologue when he steps out from some dingy caves into a wonderous underground forest temple!
Oh and one more thing, is there any chance ever of having a "real lighting" mode! Imagine having a "lighting" overlay so lanterns provide the player with bubbles of vision (as well as a smaller innate light bubble for the player) as an added challenge mode. You could even have a lantern for the player to wear! Another way to do this would be looking at the game "Fez". When the player was in a leafy forest area, there was a subtle "lighting" filter across the whole level that looked like the light shining through a forest canopy. Really a simple masking effect to improve the atmosphere in such a great way!
Keep it up guys!
Here have some possible bugs!
Player can ground-slide up temple stairs, which is a little bit weird.
Would be good to see a cool down on the slide, since it's so much faster than running it is tempting just to spam it for faster movement, and that's silly...