Crashes on startup
Posted: Sat Sep 20, 2014 11:29 pm
I was so excited to get the alpha access! I booted it up and it immediately crashed, no loading screen, no nothing.
I'm running Win7 x64 on a basic integrated laptop graphics card, .Net 4.5.1
Here's the crashlog:
System.NullReferenceException: Object reference not set to an instance of an object.
at Chasm.Gameplay.World.<>c__DisplayClass7.<.ctor>b__1() in c:\Users\Tim\Desktop\discord\GAME\ProjectY\Gameplay\World\World.cs:line 238
at Chasm.Gameplay.OverWorld.OverWorldManager.<>c__DisplayClass5.<BuildWorld>b__2(Object sender, RunWorkerCompletedEventArgs args) in c:\Users\Tim\Desktop\discord\GAME\ProjectY\Gameplay\World\OverWorldManager.cs:line 143
at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Any ideas? Thanks!
I'm running Win7 x64 on a basic integrated laptop graphics card, .Net 4.5.1
Here's the crashlog:
System.NullReferenceException: Object reference not set to an instance of an object.
at Chasm.Gameplay.World.<>c__DisplayClass7.<.ctor>b__1() in c:\Users\Tim\Desktop\discord\GAME\ProjectY\Gameplay\World\World.cs:line 238
at Chasm.Gameplay.OverWorld.OverWorldManager.<>c__DisplayClass5.<BuildWorld>b__2(Object sender, RunWorkerCompletedEventArgs args) in c:\Users\Tim\Desktop\discord\GAME\ProjectY\Gameplay\World\OverWorldManager.cs:line 143
at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Any ideas? Thanks!