Modding artwork
Posted: Fri Sep 07, 2018 5:49 am
Hi guys,
First of all I want say how much I love Chasm, amazing work! I missed the kickstarter by a few months and have only had the demo to play until recently, but I bought the full game as soon as it was released on Steam
I have recently been modding the artwork (specifically the characters) painting over the ones in the .XNB files as I am practicing pixel animation and this seems to be a great way to learn! I was hoping to be able to find the animation frame information in a readable format to assist with identifying the correct locations of the animations (as some appear to be split) but this file is a JSON.BIN file and cant be read by any text/bin viewer that I can find. I assume its some form of c# binary/serialization file?
Are there any official/unofficial tools to help with this? I can understand why this might not be allowed/supported.
Thanks again for making this game, its beautiful and loads of fun!
Kind regards,
Simon
First of all I want say how much I love Chasm, amazing work! I missed the kickstarter by a few months and have only had the demo to play until recently, but I bought the full game as soon as it was released on Steam
I have recently been modding the artwork (specifically the characters) painting over the ones in the .XNB files as I am practicing pixel animation and this seems to be a great way to learn! I was hoping to be able to find the animation frame information in a readable format to assist with identifying the correct locations of the animations (as some appear to be split) but this file is a JSON.BIN file and cant be read by any text/bin viewer that I can find. I assume its some form of c# binary/serialization file?
Are there any official/unofficial tools to help with this? I can understand why this might not be allowed/supported.
Thanks again for making this game, its beautiful and loads of fun!
Kind regards,
Simon