Search found 15 matches
- Sat May 18, 2013 2:44 am
- Forum: Suggestions
- Topic: Fountain in town
- Replies: 5
- Views: 6408
Re: Fountain in town
Sleeping on the bed restores health and mana, if memory serves. And it's free! Paying attention to the "Y" prompt is your friend. ;) I was kinda tempted to suggest that the fountain should just restore one or the other, while the inn costs money to restore BOTH, but I then realized that it's kinda ...
- Fri May 10, 2013 3:46 pm
- Forum: Suggestions
- Topic: Any chance we could see Chasm on Psvita?
- Replies: 7
- Views: 10651
Re: Any chance we could see Chasm on Psvita?
It may be better to develop it for PSP and have it certified for play on Vita. That way, you have the benefit of the PSP's install base (which is larger than the Vita's install base), yet people who have a Vita can still play.discordgames wrote:Probably Vita only, one port is enough work!
- Sun Apr 28, 2013 10:21 pm
- Forum: Suggestions
- Topic: Discarded Items Tigger Switches & Bombs
- Replies: 5
- Views: 9327
Re: Discarded Items Tigger Switches & Bombs
That actually *is* a cool idea. There should be a penalty for it, though. I suggest having it so explosions destroy items that're within range. And maybe blowing up (or burning) enemies reduces the variety of what they can drop.
- Mon Apr 22, 2013 11:02 pm
- Forum: Suggestions
- Topic: Opinions on bottomless pits.
- Replies: 12
- Views: 18405
Re: Opinions on bottomless pits.
I don't feel that "bottomless" pits (I'll just call them pitfalls.) make sense in games like this. You have to be really careful about how they're displayed. If it's not blatantly obvious which pitfalls are deadly and which ones are necessary for progression, then I'd prefer to not see them. I don't...
- Sun Apr 21, 2013 2:00 pm
- Forum: General
- Topic: Chasm for Chromebook
- Replies: 5
- Views: 6871
Re: Chasm for Chromebook
I'm pretty sure that this would allow Chasm to run on any computer that has Chrome installed on it, too. Probably not a bad idea.
- Sat Apr 20, 2013 8:44 pm
- Forum: Suggestions
- Topic: weapons
- Replies: 9
- Views: 11604
Re: weapons
The small ones are called sickles.HowlingLotus wrote:Scythes. Cut some fools up >:]. If not the two-handed variety - then possible the smaller single hand ones. (name escapes me)
- Sat Apr 20, 2013 5:46 pm
- Forum: Suggestions
- Topic: Level Up
- Replies: 10
- Views: 13247
Re: Level Up
I prefer to not have to do that unless the game is making it a point to offer multiple classes. In a game with a single playable character with a predefined storyline and origin, I don't see the need for stat distribution. I like the current approach.
- Fri Apr 19, 2013 8:24 pm
- Forum: Suggestions
- Topic: The 80 point confusion.
- Replies: 1
- Views: 4780
Re: The 80 point confusion.
Depends on the platform. Frankly, I wouldn't put much faith in XBLA or XBLIG to make most developers a ton of money. Just release it for $4.99 or less on Steam, and plenty of people will buy it. If the game *does* end up costing more than that, then I'd suggest either of the following: - Start out s...
- Fri Apr 19, 2013 8:19 pm
- Forum: Suggestions
- Topic: Achievements
- Replies: 4
- Views: 7254
Re: Achievements
- Defeat 50 enemies in a row without taking any damage. - Defeat a boss using only your bare hands to damage it and without using any healing items. - Defeat a boss without taking any damage. - Get through a new floor (without leaving the floor or dying) without killing a single enemy. - Get through...
- Fri Apr 19, 2013 8:06 pm
- Forum: Suggestions
- Topic: Aiming up and down.
- Replies: 3
- Views: 5535
Re: Aiming up and down.
I'd prefer that the controls remain as simple as possible. If aiming *is* added to projectile attacks, then I'd prefer that it be in the form of a small amount of auto-aim being applied to said projectile attacks according to an accuracy stat or something like that.