Search found 24 matches
- Tue Sep 11, 2018 2:15 pm
- Forum: Suggestions
- Topic: Adding rooms
- Replies: 17
- Views: 44472
Re: Adding rooms
They certainly were an interesting way of conveying lore. Collecting them felt like doing a little bit of archeology.
- Tue Sep 11, 2018 9:12 am
- Forum: Suggestions
- Topic: Adding rooms
- Replies: 17
- Views: 44472
Re: Adding rooms
My guess is, players want to find comfort in the fact that despite failure, they still did achieve something, however small, and that their time spent with the current run hasn't been for naught, ever inching closer to the ultimate goal. Intangible progress (improvement in skill, "gitting gud" at th...
- Mon Sep 10, 2018 5:23 am
- Forum: Suggestions
- Topic: Adding rooms
- Replies: 17
- Views: 44472
Re: Adding rooms
Be sure to include multiple loops as in true arcade fashion, meaning once you beat Ulak, the game starts over, but at a higher difficulty.
By the way, I'm curious to know why the Trinkets didn't make it into the final game...
By the way, I'm curious to know why the Trinkets didn't make it into the final game...
- Sun Sep 09, 2018 6:16 am
- Forum: Suggestions
- Topic: Adding rooms
- Replies: 17
- Views: 44472
Re: Adding rooms
So Arcade mode is just going to be a straight race through the game's areas in sequence, from the Mines entrance to the collapse of Ulak's chamber, without even the possibility to go back to Karthas for some shopping?
- Fri Sep 07, 2018 10:18 am
- Forum: Suggestions
- Topic: Adding rooms
- Replies: 17
- Views: 44472
Re: Adding rooms
Well, my idea is rather simple: Persistent progress in Arcade mode would be dependent on two things; the items you find in the depths and the money you collect during a given run. Any item found in a chest (which would include the stuff normally only available from vendors, even spells and potions) ...
- Thu Sep 06, 2018 4:48 am
- Forum: Suggestions
- Topic: Artifact Order / Flood Chasm
- Replies: 3
- Views: 15128
Re: Artifact Order / Flood Chasm
Perhaps a leisurely patrolling puffer fish?James wrote:...adding some water hazards.
- Thu Sep 06, 2018 4:44 am
- Forum: Suggestions
- Topic: Adding rooms
- Replies: 17
- Views: 44472
Re: Adding rooms
You're talking about Arcade mode, right? I've got a few ideas for that myself, including a return of the Scavenger NPC and something that resembles persistent progress... And please, don't listen to those whiners on the Steam forums. While some of their critique is indeed valid, most of it seems to ...
- Thu Aug 30, 2018 5:20 am
- Forum: Suggestions
- Topic: Adding rooms
- Replies: 17
- Views: 44472
Adding rooms
In the interview with Retronauts, you talked about adding more rooms to the game for greater variety. When you get around to doing so, would you consider bringing back some of the tougher platforming challenges from the Alpha, even if it's just for the harder difficulties? A few additional underwate...
- Sun Aug 26, 2018 4:31 am
- Forum: Suggestions
- Topic: Duplicate drops
- Replies: 3
- Views: 14798
Re: Duplicate drops
That makes it even worse, having to fight a tougher enemy with lower drop rates just to get something that you probably already have by that time... Checking the wiki, I've noticed a few items that I haven't come across yet, neither in chests or as drops. Are those even in the game, or just incredib...
- Sat Aug 25, 2018 5:05 am
- Forum: Suggestions
- Topic: Duplicate drops
- Replies: 3
- Views: 14798
Duplicate drops
Let me tell you, I was quite disappointed to find out the Shamblers' rare drop to be just another Mithril Armour, which is much earlier and easier to obtain from Temple Guards, and especially so when it then turned up again inside the only chest in the area that didn't contain an HP+ elixir. Could t...