End Of Year Update

The last few years have been pretty quiet for Bit Kid, but this year we finally broke the silence with the announcement of our next title, WOLFHOUND. It may have seemed like it came out of nowhere, but it’s been in the works for quite some time now. It was honestly a bit scary to secretly work on something for so long, not knowing whether anyone would be interested in it when it was finally announced, but thankfully, the overwhelmingly positive response from you all and the world put that lingering sense of dread to rest. Now we can march towards the finish line with the confidence that we’re on the right track!

The announcement trailer did a great job of getting across what WOLFHOUND is and how it plays, but I thought I’d take a moment in this update to focus on a few key design decisions and gameplay details that may not have been so obvious.

WORLD

While I’ve been striving to make each area of WOLFHOUND distinct, my goal was for it to feel like one massive, seamless locale. This meant the entire island, from the snowy mountain peaks at the top to the lava-filled chasms at the bottom, needed to fit on a single map. There are some other changes in this game as well to further enhance that feeling of interconnectedness, such as the camera panning smoothly between rooms as you explore, and no transition or loading screens between areas.

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Announcing Bit Kid’s Next Adventure, WOLFHOUND

When a clandestine NAZI BASE is discovered in the otherworldly heart of the BERMUDA TRIANGLE, there’s only one soldier for the job…

Capt. Chuck “WOLFHOUND” Rossetti, a wise-cracking, one-man army who never leaves a pal behind, is no stranger to war but his war is about to get stranger. After an Allied vessel vanishes, Chuck is deployed to infiltrate an uncharted island, discover the enemy’s secrets, and bring our boys home.

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Chasm Turns Five! What’s Next for Bit Kid?

I can hardly believe it, but Chasm officially turns five years old today! On top of that, it was over 10 years ago now that Chasm’s Kickstarter was successfully funded. Where does the time go? In celebration of the anniversary, we’ll be doing a giveaway today with our last copy of the Switch Deluxe Edition by Limited Run. Please join our Discord if you haven’t already, and get your entry in!

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10 Years of Bit Kid

I’m not sure how this one snuck up on us, but I’m excited to announce that Bit Kid is officially 10 years old! The company was formed as Discord Games LLC 10 years ago this week for the release of Take Arms on the Xbox Live Indie Games store. My long-time friend Tim Dodd and I worked tirelessly on Take Arms during nights and weekends for two years, hoping that it would be our big break into making video games full-time. While those dreams didn’t quite pan out how we planned, it taught us a lot about making games and was a major achievement to be proud of.

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Chasm Physical Pre-orders Are Now Open

It’s been a long time coming, but we’re excited to announce that physical pre-orders are now open for Chasm on Nintendo Switch and PS4! We’ve been working with the highly esteemed Limited Run Games on it, and we’re very impressed with the packages they’ve put together. As per usual, Limited Run will only print a limited amount of copies, so it won’t be easily attainable after the pre-order period ends. Pre-orders will be open for the next 4 weeks (closing Nov. 8) with no limit, so be sure to grab yours before it’s too late!

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