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Hotbar

Posted: Mon Feb 18, 2013 7:16 pm
by poe
I would love to have a hotbar for items and spells. Having to open a menu and interrupt gameplay to heal or cast a spell is a pet peeve of mine.

Re: Hotbar

Posted: Mon Feb 18, 2013 8:18 pm
by James
Yea, I've been thinking about having 4 things you can shortcut. It's just kind of confusing which hand they'd be set to..

Re: Hotbar

Posted: Mon Feb 18, 2013 11:18 pm
by Linkshot
B XYZ. Oh wait...

Re: Hotbar

Posted: Mon Feb 18, 2013 11:30 pm
by James
It would have to be intuitive.. I guess that's the trade-off with assigning things to individual hands. I'll keep thinking about it.

Re: Hotbar

Posted: Tue Feb 19, 2013 8:26 am
by ShadowTiger
Maybe hold Shift or some other modifiable modifier key to change it from the main hand to the other hand?

Re: Hotbar

Posted: Tue Feb 19, 2013 4:45 pm
by poe
For the controller couldn't it just be that you use the shoulder buttons to select and then another button to use the item, then number keys on a keyboard?

Re: Hotbar

Posted: Mon Feb 25, 2013 4:04 am
by Nagisawa
poe wrote:For the controller couldn't it just be that you use the shoulder buttons to select and then another button to use the item, then number keys on a keyboard?
This sounds good to me, but I'm no programmer.

Re: Hotbar

Posted: Fri May 31, 2013 6:53 pm
by MercifulHacker
Actually, maybe I've just been playing too much Bioshock Infinite, but being able to assign 2-3 items/spells to each "hand" and cycle through them with the shoulders would be fantastic! Quick access, and lots of variety easily accessible.

Re: Hotbar

Posted: Mon Apr 21, 2014 10:03 pm
by Nemomon
James wrote:Yea, I've been thinking about having 4 things you can shortcut. It's just kind of confusing which hand they'd be set to..
"1","2", "3" and "4" buttons. Otherwise a player will always make a mistake if they will be added to a random buttons, especially if he plays without looking at the keyboard.

Idea of cycling things is good too. Though... honestly speaking most of players have just 1 set of weapons, and they won't cycle anything at all.