Page 1 of 1

Demo v. Alpha - Change in "feel" of game

Posted: Fri Jan 02, 2015 2:29 pm
by FonkyFaber
I played and greatly enjoyed the Chasm demo back about a year ago and recently got in on the alpha. I very much enjoyed the alpha, eating it up in the matter of three days (and would have played faster if I hadn't had other obligations over those same days). While discussing the game with a friend, however, he said something about how the game underwent a significant change in "feel" for him between the demo and the alpha, going from a more atmospheric "Super Metriod" experience to a game that was more keyed into jump puzzles. And when I went back to play the demo, I immediately noticed the same thing. Having taken such a long break between playing the demo and the alpha, I had missed just how much changed, and now that I know, I think I prefer the overall feel of the demo.

Now, how this becomes "constructive criticism," I don't know. I haven't sat on this issue long enough, or delved deeply enough, to really give a concrete recommendation. Has anyone else felt the same way? I feel like the final version could be improved upon in some respects by returning to the original vision of the game.

Re: Demo v. Alpha - Change in "feel" of game

Posted: Mon Jan 05, 2015 9:08 pm
by inclining
Hey, your instincts are correct that this has been discussed quite a bit. As an alpha access backer, you should have access to the backer/dev forum where a lot of us have been chatting with Discord about the feel of the game. Check out these instructions to get access.

Re: Demo v. Alpha - Change in "feel" of game

Posted: Tue May 16, 2017 4:17 am
by Paul Al
Yes, I saw a teaser, not bad... but I plan to buy the full version.