Demo v. Alpha - Change in "feel" of game

Suggestions to the developers about Chasm.
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FonkyFaber
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Demo v. Alpha - Change in "feel" of game

Post by FonkyFaber » Fri Jan 02, 2015 2:29 pm

I played and greatly enjoyed the Chasm demo back about a year ago and recently got in on the alpha. I very much enjoyed the alpha, eating it up in the matter of three days (and would have played faster if I hadn't had other obligations over those same days). While discussing the game with a friend, however, he said something about how the game underwent a significant change in "feel" for him between the demo and the alpha, going from a more atmospheric "Super Metriod" experience to a game that was more keyed into jump puzzles. And when I went back to play the demo, I immediately noticed the same thing. Having taken such a long break between playing the demo and the alpha, I had missed just how much changed, and now that I know, I think I prefer the overall feel of the demo.

Now, how this becomes "constructive criticism," I don't know. I haven't sat on this issue long enough, or delved deeply enough, to really give a concrete recommendation. Has anyone else felt the same way? I feel like the final version could be improved upon in some respects by returning to the original vision of the game.

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inclining
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Re: Demo v. Alpha - Change in "feel" of game

Post by inclining » Mon Jan 05, 2015 9:08 pm

Hey, your instincts are correct that this has been discussed quite a bit. As an alpha access backer, you should have access to the backer/dev forum where a lot of us have been chatting with Discord about the feel of the game. Check out these instructions to get access.
Visit Chasm on Reddit! http://www.reddit.com/r/chasm/

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Paul Al
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Re: Demo v. Alpha - Change in "feel" of game

Post by Paul Al » Tue May 16, 2017 4:17 am

Yes, I saw a teaser, not bad... but I plan to buy the full version.
:) :) :) :)

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