Movement Magic

Suggestions to the developers about Chasm.
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Laru
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Movement Magic

Post by Laru » Sat Nov 01, 2014 12:33 am

Clearly not anything that could cause abuse to reach early areas like a double jump. But perhaps spells like, return to campfire, haste. Anything like that seem like a good idea?

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Bryal
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Re: Movement Magic

Post by Bryal » Sun Nov 02, 2014 1:28 pm

Even some consumables that return to town would be great! There's also a chance that a speed upgrade could be in the later levels (SuperMetroid) Or even a fly spell/artifact of some kind for the later half of the game (Metroidvania)

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