On another note, if you back dash into a magic weapon near a wall your current weapon shoots backwards into the wall causing it to become permanently locked within the wall. Where this wasn't too much of an issue most of the time, there were a few cases where my lv. 3 magic weapon got walled and I ended up with a lv. 1 haha
![Laughing :lol:](./images/smilies/icon_lol.gif)
https://clips.twitch.tv/SucculentBoxyOx ... ontent=url - Magic Weapon Wall Lock
Here are some clips of the other bugs I've run into lately.
https://clips.twitch.tv/PleasantAthleti ... ontent=url - No hit bonus chest not spawning
https://clips.twitch.tv/CuriousHorrible ... ontent=url - Grilla Wall Glitch
https://clips.twitch.tv/CalmPricklyButt ... ontent=url - Wall Slide Clipping
https://clips.twitch.tv/YawningAltruist ... ontent=url - Ledge Attack Reset (This also happens with 1 or 2 other monsters but I forget which ones. If they attack near a ledge and hit the ledge during the attack they get an animation cancel and can instantly attack again. This seems like a glitch to me because the Flesh Slashers can essentially Roman Cancel like they're playing Guilty Gear. Sir that's just bananas lol.
I'm absolutely loving the new drop rate for magic weapons by the way! It feels really damn good. That being said, I think I may have an idea to improve this a bit further. I'll post it in the suggestions thread. Thanks again and I'll keep an eye out for any other bugs I might discover!~