Chasm Demo Crash on Loading

General discussion about Chasm.
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soja
Posts: 1
Joined: Sat Apr 13, 2013 4:46 pm

Chasm Demo Crash on Loading

Post by soja » Sat Apr 13, 2013 4:51 pm

Hi, I came to your Kickstarter via Jostiq and would like to try out your Chasm demo. Unfortunately, it crashes on my system. I have Windows 8 x64.

Here is some debug info. It crashes after the first splash screen. I loaded up menu.wma separately and it plays fine.
Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.

Code: Select all

>	Microsoft.Xna.Framework.dll!Microsoft.Xna.Framework.Media.MediaQueue.Play(Microsoft.Xna.Framework.Media.Song song) + 0x119 bytes	
 	Microsoft.Xna.Framework.dll!Microsoft.Xna.Framework.Media.MediaPlayer.Play(Microsoft.Xna.Framework.Media.Song song) + 0x26 bytes	
 	Chasm.exe!Chasm.Ghettoblaster.LoadSong(string songName) + 0x197 bytes	
 	Chasm.exe!Chasm.Ghettoblaster.Play() + 0xa4 bytes	
 	Chasm.exe!Chasm.ChasmGame.LoadMainMenu() + 0x50 bytes	
 	Chasm.exe!Chasm.ChasmGame.Update(Microsoft.Xna.Framework.GameTime gameTime) + 0x185 bytes	
 	Microsoft.Xna.Framework.Game.dll!Microsoft.Xna.Framework.Game.Tick() + 0x471 bytes	
 	Microsoft.Xna.Framework.Game.dll!Microsoft.Xna.Framework.Game.HostIdle(object sender, System.EventArgs e) + 0x23 bytes	
 	Microsoft.Xna.Framework.Game.dll!Microsoft.Xna.Framework.GameHost.OnIdle() + 0x42 bytes	
 	Microsoft.Xna.Framework.Game.dll!Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() + 0x33 bytes	
 	Microsoft.Xna.Framework.Game.dll!Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(object sender, System.EventArgs e) + 0x54 bytes	
 	System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(int grfidlef) + 0x3e bytes	
 	System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(System.IntPtr dwComponentID, int reason, int pvLoopData) + 0x3cd bytes	
 	System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason, System.Windows.Forms.ApplicationContext context) + 0x155 bytes	
 	System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x4a bytes	
 	System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.Form mainForm) + 0x31 bytes	
 	Microsoft.Xna.Framework.Game.dll!Microsoft.Xna.Framework.WindowsGameHost.Run() + 0x9f bytes	
 	Microsoft.Xna.Framework.Game.dll!Microsoft.Xna.Framework.Game.RunGame(bool useBlockingRun) + 0x150 bytes	
 	Microsoft.Xna.Framework.Game.dll!Microsoft.Xna.Framework.Game.Run() + 0x23 bytes	
 	Chasm.exe!Chasm.Program.Main(string[] args) + 0x97 bytes	
<EDIT> I read the readme and turned the music off in the config.ini, and now I can play. =)

User avatar
James
Developer
Developer
Posts: 1612
Joined: Fri Feb 15, 2013 5:34 pm

Re: Chasm Demo Crash on Loading

Post by James » Sat Apr 13, 2013 6:06 pm

Sorry bout that, we'll be replacing the whole audio engine coming up ;)

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