Final Version's API

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seiya
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Final Version's API

Post by seiya » Sat Apr 13, 2013 3:50 pm

This is kind of an odd question, but is the current use of XNA going to extend to the final version? I noticed the demo was made with XNA. While this is an easy one for Windows and XBox, last time I checked it was not supported at all by either Linux or Mac. Just kind of curious.

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poe
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Re: Final Version's API

Post by poe » Sat Apr 13, 2013 4:31 pm

seiya wrote:This is kind of an odd question, but is the current use of XNA going to extend to the final version? I noticed the demo was made with XNA. While this is an easy one for Windows and XBox, last time I checked it was not supported at all by either Linux or Mac. Just kind of curious.
Monogame adds mac, and linux support. :)

seiya
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Re: Final Version's API

Post by seiya » Sat Apr 13, 2013 4:56 pm

Cool. That is one I havent heard of before.

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YamoskraP
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Re: Final Version's API

Post by YamoskraP » Mon Apr 15, 2013 6:47 pm

Also:

Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile
https://github.com/mono/MonoGame/

megweg
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Re: Final Version's API

Post by megweg » Tue Apr 16, 2013 10:12 am

But monogame use the OpenGL, and XNA - DirectX. With monogame you can write OpenGL games for Windows too.
But to write apps for Android,OUYA or iOS you need buy the Xamarin Framework
Xamarin can integrate to Visual Studio 2010 and 2012, and to MonoDevelop or you can use the Xamarin Studio.

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James
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Re: Final Version's API

Post by James » Tue Apr 16, 2013 12:12 pm

Ah, that's right. I forgot you need to get the Android version for Ouya. Wonder how much they're charging now?

megweg
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Re: Final Version's API

Post by megweg » Tue Apr 16, 2013 1:42 pm

monogame have OUYA Template

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