General discussion about Chasm.
-
James
- Developer
![Developer Developer](./images/ranks/developer.png)
- Posts: 1612
- Joined: Fri Feb 15, 2013 5:34 pm
Post
by James » Thu Mar 21, 2013 1:06 pm
There's only been a few bugs found! The biggest by far is a collision one that lets you get stuck in walls under those wooden platforms. I fixed that last night, so it will be going out in the new build today. There was also a little bug where you can use chests and stuff after dying
Besides that just got tons of feedback for tweaks, so still trying to improve things as much as I can!
-
Linkshot
- Supporter
![Supporter Supporter](./images/ranks/supporter.png)
- Posts: 58
- Joined: Fri Feb 15, 2013 10:22 pm
- Location: Ontario
-
Contact:
Post
by Linkshot » Fri Mar 22, 2013 12:03 am
Oh right feedback. Uh, totally not complaining, nope.
![Smile :)](./images/smilies/icon_e_smile.gif)
-
nameless_soul
- Posts: 6
- Joined: Tue Mar 19, 2013 8:58 pm
- Location: Dominican Republic
-
Contact:
Post
by nameless_soul » Fri Mar 22, 2013 12:39 am
demman wrote:discordgames wrote:
Thanks guys, feedback has been amazing. You guys rock, so glad you're digging it
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Has anyone actually found a bug? The one and a half times I played through were really polished.
I have found not even one ground-breaking or game-crashing bug. This game is really well programmed, seriously.
-
James
- Developer
![Developer Developer](./images/ranks/developer.png)
- Posts: 1612
- Joined: Fri Feb 15, 2013 5:34 pm
Post
by James » Fri Mar 22, 2013 1:56 am
Here's the change-list for 1.01 - it should be in your inboxes now!
- Fixed collision bug that allowed you to walk into ceiling slopes and get stuck
- Fixed being able to use chests, fountains, etc. after dying
- Added ability to pan camera up/down with gamepad Right Stick
- Added ability to pan camera up with keyboard Up, or down while crouched next to ledge
- Added random Enemy Gold Drops
- Added auto-pause when game window is unfocused (Windows lowers your framerate)
- Added red strobe effect on death
- Added config option to disable strobe effects
- Added Character Menu/Pause Screen mapping to Enter as well
- Removed unused System option from Pause menu
- Reduced max Rats per cell from 4 to 3
- Reduced max Bats per cell from 5 to 4
- Reduced max Glow Worms per cell from 4 to 3
- Increased edge padding for Glow Worms spawning by one tile
- Increased spear Kobold action cooldown time
- Increased starting HP from 12 to 15 points
- Increased casting speed
- Increased EQ drop rate
- Decreased bat speed
- Decreased player sword swing cooldown
- Decreased healing spell from 10hp to 5hp
- Decreased starting MP from 5 to 3
- Decreased default amount of item to purchase to 1
- Decreased item's sell value from 100% to 75%
- Replaced $ references with G
- Enabled knockback on Kobold while it's attacking
- Changed color of normal and explosive crates
-
Linkshot
- Supporter
![Supporter Supporter](./images/ranks/supporter.png)
- Posts: 58
- Joined: Fri Feb 15, 2013 10:22 pm
- Location: Ontario
-
Contact:
Post
by Linkshot » Fri Mar 22, 2013 9:02 am
I can now chain stabbing Kobolds if I time it really well.
I feel like I have a firm grasp on the game's flow now, though I'd need to try every floor. Only done 1 to 3 so far. I'd enjoy some more "noise" in each style of room, to keep me on my toes when making platform decisions. Out of the rooms I've been in, I can identify the layout of each one fairly quickly at a glance.
-
poe
- Supporter
![Supporter Supporter](./images/ranks/supporter.png)
- Posts: 81
- Joined: Fri Feb 15, 2013 8:39 pm
Post
by poe » Fri Mar 22, 2013 4:58 pm
Linkshot wrote:I can now chain stabbing Kobolds if I time it really well.
I feel like I have a firm grasp on the game's flow now, though I'd need to try every floor. Only done 1 to 3 so far. I'd enjoy some more "noise" in each style of room, to keep me on my toes when making platform decisions. Out of the rooms I've been in, I can identify the layout of each one fairly quickly at a glance.
Definitely but I figure it will be less of an issue when there's more rooms.
-
ThaPlague
- Supporter
![Supporter Supporter](./images/ranks/supporter.png)
- Posts: 39
- Joined: Mon Mar 11, 2013 2:51 am
Post
by ThaPlague » Sun Mar 24, 2013 10:40 pm
No bugs here and played every updated demo a couple of times. This game is very polished. New sound FX fit nicely and the demo seems to end at a point where you are just begging for more. I hope you reach your Kickstarter goal in the first few days.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
-
James
- Developer
![Developer Developer](./images/ranks/developer.png)
- Posts: 1612
- Joined: Fri Feb 15, 2013 5:34 pm
Post
by James » Sun Mar 24, 2013 10:59 pm
ThaPlague wrote:No bugs here and played every updated demo a couple of times. This game is very polished. New sound FX fit nicely and the demo seems to end at a point where you are just begging for more. I hope you reach your Kickstarter goal in the first few days.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Thanks for checking it out man
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Really appreciate the help! And thanks, hoping it goes well as well
![Wink ;)](./images/smilies/icon_e_wink.gif)
-
fawz
- Supporter
![Supporter Supporter](./images/ranks/supporter.png)
- Posts: 61
- Joined: Mon Mar 25, 2013 3:04 pm
- Location: Canada - Montreal
Post
by fawz » Mon Mar 25, 2013 4:42 pm
Had a lot of fun with the GDC build and was very impressed with the quality of it. Sent a lot of feedback through the google docs tool, but once again great job! Fun and well designed game and you still managed to keep it well polished and mostly bug free.
-
James
- Developer
![Developer Developer](./images/ranks/developer.png)
- Posts: 1612
- Joined: Fri Feb 15, 2013 5:34 pm
Post
by James » Sat Mar 30, 2013 2:03 pm
Thanks! Everyone did a great job getting us feedback, couldn't be more happy with the response!