Search found 41 matches
- Fri Apr 26, 2013 1:06 am
- Forum: General
- Topic: Chasm Story
- Replies: 6
- Views: 5062
Re: Chasm Story
You love the story in SotN? D: The plot in that game is like something a 9yo came up with, then got bored and just threw a ton of bosses there. Talk about paper thin. :lol: The narrative in SotN is amazing, but it has nothing to do with the plot of the game. All games have some sort of narrative eve...
- Thu Apr 25, 2013 2:48 am
- Forum: Suggestions
- Topic: Stretch Goal Suggestions
- Replies: 55
- Views: 56357
Re: Stretch Goal Suggestions
The thing with ports is that you can't just throw money at companies and make the port happen. If Nintendo wants to have Chasm on WiiU I'm sure they'll do it no matter what the cost. I think the guys are already planning on doing every possible port on Earth that don't require some executive's stamp...
- Wed Apr 24, 2013 3:29 pm
- Forum: Off-Topic
- Topic: Led Rain (WWI style blimp shmup)
- Replies: 11
- Views: 31701
Re: Led Rain (WWI style blimp shmup)
What font? The logo is Tahoma and the buttons are Times New Roman.
So there's a minute of the alpha gameplay.
So there's a minute of the alpha gameplay.
- Wed Apr 24, 2013 11:26 am
- Forum: Off-Topic
- Topic: Led Rain (WWI style blimp shmup)
- Replies: 11
- Views: 31701
Led Rain (WWI style blimp shmup)
So, my pal is making this shmup game as a school assignment and asked me to do something for it... so I decided to do the graphics, sounds, and music. It's pretty bare bones atm, but we're constantly adding everything that comes to mind in it. Programmed with C++/SDL and currently controlled with ke...
- Tue Apr 23, 2013 3:13 pm
- Forum: Community Contributions
- Topic: Sprites
- Replies: 6
- Views: 9227
Re: Sprites
I just did all 16x16 pixels and whatever colors I like. I try to keep the amount of colors to minimum like if you can do it well with 4 colors/sprite, then awesome! Some do require more, but I never use... I'd like to say more than 8, but definately no more than 10 colors/sprite. If there's a genera...
- Mon Apr 22, 2013 3:33 pm
- Forum: Community Contributions
- Topic: Sprites
- Replies: 6
- Views: 9227
Sprites
I've been doing some equipment sprites, but since they might not make it in the game (I'm not a team member) then they'll probably find a home in some other project.
Some things to look for:
* Bat Burger
* Ice Bear Sandwich
* Hearty <3
Some things to look for:
* Bat Burger
* Ice Bear Sandwich
* Hearty <3
- Mon Apr 22, 2013 2:27 pm
- Forum: Suggestions
- Topic: Opinions on bottomless pits.
- Replies: 12
- Views: 13746
Re: Opinions on bottomless pits.
I always wondered why people think the pits are bottomless. What if it's like 300 feet fall? Sure, it's not bottomless, but at that point it really doesn't matter.
I like the idea of falling to the room below, tho. Makes me think of Nethack.
I like the idea of falling to the room below, tho. Makes me think of Nethack.
- Mon Apr 22, 2013 1:26 am
- Forum: Suggestions
- Topic: Stretch Goal Suggestions
- Replies: 55
- Views: 56357
Re: Stretch Goal Suggestions
That gem hoarding was about the only part of Diablo that was really, really stupid. I guess some people liked it.
- Sun Apr 21, 2013 5:01 am
- Forum: Suggestions
- Topic: Level Up
- Replies: 10
- Views: 9951
Re: Level Up
Well the "Level Up" animation in SotN is more of an annoyance than anything. I've never once watched what stats I have. Only that I do max damage and that's it. Doing just fine so far. If the stats don't matter, then why would you have them there? You wanted to stay out of menus. Well how do you see...
- Sun Apr 21, 2013 4:38 am
- Forum: Suggestions
- Topic: Level Up
- Replies: 10
- Views: 9951
Re: Level Up
1. There's a psychological impact of 'yay, I'm stronger' that people, in general, tend to enjoy experiencing. That said it's important to present it in a proper energetic way. Sound effects, graphics, etc all play a role in this. That's exactly what there ISN'T. In Fallout you have that feeling cos...