Search found 53 matches

by Marcel
Thu May 02, 2013 4:36 am
Forum: Community Contributions
Topic: Chasm Translator
Replies: 56
Views: 178253

Re: Chasm Translator

Ugh haha, so I will have to make the speaker editable, too? Good thing I've already made it possible for the next version :) I guess if that's the problem for the game crashing, I will implement some hint for the users, when opening the strings file. I will also implement a "find/replace" tool then ...
by Marcel
Thu May 02, 2013 2:34 am
Forum: Community Contributions
Topic: Chasm Translator
Replies: 56
Views: 178253

Re: Chasm Translator

What about letter like Ś.... i can't type it in "chasm translator" becouse, when i try to do it, im using abbreviation for "save file" instead of typing Ś (can you do something with it ? Pweety Pwease :D) . Btw , awesome work ! m0o3, thanks for the hint. I will finish Weapon/Item support today I gu...
by Marcel
Wed May 01, 2013 4:56 pm
Forum: Community Contributions
Topic: Chasm Translator
Replies: 56
Views: 178253

Re: Chasm Translator

Wow, that was quick!
Awesome work man! It seems to work fine:

Image
by Marcel
Wed May 01, 2013 2:11 pm
Forum: Community Contributions
Topic: Chasm Translator
Replies: 56
Views: 178253

Chasm Translator

Hi everyone, my first version of the tool is ready to be tested :) New: Chasm Launcher for easy access to translations (and later Settings): http://discordgames.com/forums/viewtopic.php?f=12&t=95 EDIT: Mr. Dirscord released a patch for the 1.05 Demo to support latin charset see here: http://discordg...
by Marcel
Tue Apr 30, 2013 4:47 pm
Forum: Community Contributions
Topic: German Translation/Translation Tool
Replies: 43
Views: 86400

Re: German Translation/Translation Tool

Awesome! There's no further plans to change content in the demo, so you should be safe from here out. If anything, a 1.06 release would just be bug fixes. Ok, as long as the XNB format doesn't change or you switch to SQLite or something it's cool! hehe If you change the format someday, it would be ...
by Marcel
Tue Apr 30, 2013 3:56 pm
Forum: Community Contributions
Topic: German Translation/Translation Tool
Replies: 43
Views: 86400

Re: German Translation/Translation Tool

Hi, writing seems to work too. Now I just have to implement the "library" into my tool and finsih the last features (multicompare) and test a 'lil bit => First release. I think I will make it in 24 hours :) Unless something stupid keeps me from it! I used the "hacky" but faster way hehe. @Discord: D...
by Marcel
Mon Apr 29, 2013 5:09 pm
Forum: Community Contributions
Topic: German Translation/Translation Tool
Replies: 43
Views: 86400

Re: German Translation/Translation Tool

Hi everyone, I thought I wouldn't make it today (time is a rare good), but I hate it, if I am not able to solve a problem hehe. Just wanted to give you a little status update: I am now able to read the dialogue.xnb (strings.xnb should work too) :) Had to use one or two little unclean hacks, but it w...
by Marcel
Sat Apr 27, 2013 9:43 am
Forum: Suggestions
Topic: Non-360 Controller Usage
Replies: 20
Views: 14741

Re: Non-360 Controller Usage

Hey, I think native controller support should be possible, at least for windows. There may is a way of autodetecting ANY controller. (On the code side, some Interfaces are needed to map both, the native and XBOX controller, without taking great care what type of controller/keyboard is in action now)...
by Marcel
Sat Apr 27, 2013 2:35 am
Forum: Community Contributions
Topic: German Translation/Translation Tool
Replies: 43
Views: 86400

Re: German Translation/Translation Tool

Ah ok, timdodd is a team dev too. Cool :) Yeah writing a reader for CSV to bypass the Content pipeline is the very last solution i guess. And yeah, you're right, there are several exporting tools for this font job. MAYBE I can include this kind of stuff in my tool (later) :> But just if XNA autodete...
by Marcel
Fri Apr 26, 2013 9:41 pm
Forum: Community Contributions
Topic: German Translation/Translation Tool
Replies: 43
Views: 86400

Re: German Translation/Translation Tool

@ timtodd: Yeah I am using .Net (was thinking about c++ but .net is a faster solution to me hehe). Your solution could work, maybe you have to strip the XNB header! And don't forget, I will have to write back the information in XNB format (including the file header) See here: http://xbox.create.msdn...