Search found 58 matches

by DarkLordSen
Thu Oct 11, 2018 8:07 am
Forum: General
Topic: Switch Ver?
Replies: 3
Views: 16644

Switch Ver?

Hey devs, will the switch release feature a new ver update? Or will it be running 1.035?
by DarkLordSen
Wed Oct 03, 2018 9:32 am
Forum: Support & Bug Reports
Topic: Stopped playing 1.035
Replies: 6
Views: 16286

Re: Stopped playing 1.035

No worries :) I just wanted to try max difficulty to really stress test the issue as much as I could, and indeed I did find that room to be quite rough. There is a bit of trick that first room I found handy. Try baiting the imps down to the exit off to the right and take them down with shurikens and...
by DarkLordSen
Tue Oct 02, 2018 7:24 pm
Forum: Support & Bug Reports
Topic: Stopped playing 1.035
Replies: 6
Views: 16286

Re: Stopped playing 1.035

In all the runs I've done, I have never had an issue with the room you're describing. Matter of fact I'll load up a Nightmare run right now and see if I can figure out what you mean. If I remember correctly, in a previous version you requested the parachute be moved from the jump button to something...
by DarkLordSen
Wed Sep 12, 2018 6:02 am
Forum: Suggestions
Topic: Is wall jumping too difficult?
Replies: 19
Views: 37861

Re: Is wall jumping too difficult?

Would there be a way to make it so you don't have to tap in the direction of the wall in order to perform the wall jump? Like just make it the jump button by itself? That sounds really terrible. What if you need to jump double jump or parachute while next to a wall? Pressing against the wall feels ...
by DarkLordSen
Mon Sep 10, 2018 10:50 pm
Forum: Suggestions
Topic: Is wall jumping too difficult?
Replies: 19
Views: 37861

Re: Is wall jumping too difficult?

If you're within 5-6px of the wall, you just tap the direction towards the wall and press jump simultaneously , and it should perform it. This seems to be the main issue then. I think what players are doing is just expecting the jump button to be the only input. The d pad or analog stick must be ge...
by DarkLordSen
Sun Sep 09, 2018 10:57 pm
Forum: Suggestions
Topic: Is wall jumping too difficult?
Replies: 19
Views: 37861

Re: Is wall jumping too difficult?

It's really just a matter of timing. I know it sounds a bit silly to those used to a game like Megaman X, but the wall jump just doesn't work that way. In X as soon as you touch a wall you're able to jump off of it. In Chasm you need to wait about a half second before your character goes into a "wal...
by DarkLordSen
Thu Sep 06, 2018 6:58 pm
Forum: Suggestions
Topic: Class System Beta Results
Replies: 1
Views: 11717

Class System Beta Results

Current Results Suggestions: Warrior - Perfect atm Mage - Base Melee dmg increased from 1 to 4 (Magic Knife + Short Sword = 11 dmg now) perfect for two shotting bats and knife trolls. Thief - Base Melee dmg increased from 4 to 6, Base Magic Knife dmg increased from 3 to 5 Okay so first things first...
by DarkLordSen
Thu Sep 06, 2018 6:12 pm
Forum: Suggestions
Topic: Adding rooms
Replies: 17
Views: 36335

Re: Adding rooms

I am indeed referring to Arcade mode, and the Scavenger is already in it! You can run into him randomly and his inventory is constantly changing. Okay so he does still exist, just in another mode? How do I play arcade mode..? I miss that old bastard! I've also been thinking about a Roguelike mode t...
by DarkLordSen
Thu Sep 06, 2018 6:02 pm
Forum: Suggestions
Topic: Artifact Order / Flood Chasm
Replies: 3
Views: 13053

Re: Artifact Order / Flood Chasm

James wrote:I'm going to be adding some more rooms coming up, and agree that some more water rooms are definitely needed. I was thinking of doing a couple in other areas as well, and possibly adding some water hazards.
:o Yes please!!!! Thank you!!!!
by DarkLordSen
Fri Aug 31, 2018 8:46 pm
Forum: Suggestions
Topic: Adding rooms
Replies: 17
Views: 36335

Re: Adding rooms

would you consider bringing back some of the tougher platforming challenges from the Alpha, even if it's just for the harder difficulties? A few additional underwater sections where you actually get to do stuff (like navigating around spikes or those rotating blades that got cut) would be appreciat...