Search found 41 matches
- Sun Apr 21, 2013 4:17 am
- Forum: Suggestions
- Topic: Level Up
- Replies: 10
- Views: 9951
Re: Level Up
I have played Dawn of Sorrow and Order of Ecclesia. Also played Symphony of the Night and a couple of GBA Vanias. And I don't think the Level Up matters at all in those games. Just drop the healt of the harder enemies and you've got a completely pointless mechanic removed.
- Sun Apr 21, 2013 1:24 am
- Forum: Suggestions
- Topic: Level Up
- Replies: 10
- Views: 9951
Re: Level Up
Well, currently there's no point in having the character to level up at all. Just remove it and nothing's lost.
- Sat Apr 20, 2013 4:17 pm
- Forum: Suggestions
- Topic: Level Up
- Replies: 10
- Views: 9951
Level Up
We just had some brainstorming(farting) in the chat about this and here are my thoughts again: That level up in Chasm is kinda anticlimactic. I like in Diablo how when you level up you go to the character screen to spend the points. It's really pointless and stupid but it feels awesome! :D Like star...
- Fri Apr 19, 2013 10:36 am
- Forum: Suggestions
- Topic: Achievements
- Replies: 4
- Views: 5386
Achievements
I was thinking about some cool achievements and one that came to mind was killing X amount of enemies with a specific weapon... liku you find a hatchet and if you kill 500 enemies with it in a row, you'll get an achievement!
Any of you have ideas for more?
Any of you have ideas for more?
- Fri Apr 19, 2013 2:05 am
- Forum: Suggestions
- Topic: Controls
- Replies: 5
- Views: 5598
Re: Controls
I am thinking of buying a Xbox controller soon to use for racing games and can see it coming in handy for games such as Chasm as well. The D-Pad in 360 controller is a piece of shit (pardon my French). I tried playing SotN with it and it kept flipping the direction of the character and made my thum...
- Thu Apr 18, 2013 4:26 am
- Forum: Suggestions
- Topic: Controls
- Replies: 5
- Views: 5598
Re: Controls
Every game should have customizable controls... if there's like more than two buttons.
- Wed Apr 17, 2013 10:49 am
- Forum: Suggestions
- Topic: Dialogue
- Replies: 4
- Views: 4992
Dialogue
I love the fact that the game has dialogue, but it's kinda heavy dropping a lot of text on the player at once. I like to compare games to comic books when it comes to dialogue. I like the text in bite size portions because if every box in the comic is filled with text (like Death Note) I get really ...
- Tue Apr 16, 2013 4:16 am
- Forum: Suggestions
- Topic: Stretch Goal Suggestions
- Replies: 55
- Views: 56373
Re: Stretch Goal Suggestions
When I start thinking about what could be made with plain money (not adding dev time) maybe some physical products, like... DVD copy of the game Instruction booklet Artwork prints Soundtrack CD Game guide Collector's Edition All of those require money to make but not really that much dev time since ...
- Tue Apr 16, 2013 4:06 am
- Forum: Suggestions
- Topic: My load of suggestions!
- Replies: 6
- Views: 6283
Re: My load of suggestions!
Fixing the first level One of the stuff that I've told Discord is that the first level is a chore. You have to go down on your knees to scrub the rats from the floor. Not really cool. I mean, have you seen any Castlevania? Or even Mega Man X? There's no enemies that you have to crouch to kill on th...
- Tue Apr 16, 2013 4:02 am
- Forum: Suggestions
- Topic: Non-360 Controller Usage
- Replies: 20
- Views: 14773
Re: Non-360 Controller Usage
A little offtopic but goes well under the title... I've played some Symphony of the Night recently and in that game, when in menus, you can just exit all the menus straight away with START button and go straight back to the game. It's not a big deal, but would streamline the menus a bit so that you ...