Search found 56 matches
- Sun Jul 22, 2018 7:34 am
- Forum: Support & Bug Reports
- Topic: map bug, maybe
- Replies: 4
- Views: 16059
Re: map bug, maybe
That door opens, but from the Gardens side. If anything, perhaps the map should not tell where the shortcut leads to until it is open.
- Tue Apr 03, 2018 5:08 am
- Forum: General
- Topic: Latest build for backers
- Replies: 7
- Views: 4997
Re: Latest build for backers
Now the question is what exactly for Bit Kid "summer" means.. xD
- Sun May 01, 2016 7:08 am
- Forum: Suggestions
- Topic: A Wall of Feedback (Multiple Things)
- Replies: 5
- Views: 7149
Re: A Wall of Feedback (Multiple Things)
And I forgot to mention I hate where the canary is placed in the village. I think it should be near the campfire, and not at the end of the village, because at this point of the game nobody is entering the dungeon through the Mines anymore. Also, unlocking new villages is nice and all... but to reac...
- Sun May 01, 2016 7:04 am
- Forum: Suggestions
- Topic: A Wall of Feedback (Multiple Things)
- Replies: 5
- Views: 7149
Re: A Wall of Feedback (Multiple Things)
Hey, Yesterday I played a game of Chasm again, and I can concur with a few things You said, but not with everything. 1. Randomized Maps Aren't Random Enough I kinda agree with You, but I see the problem elsewhere. I think the game must be linear because of the scrolls we get, and perhaps it would be...
- Thu May 14, 2015 5:18 pm
- Forum: General
- Topic: Missing Something?
- Replies: 9
- Views: 9527
Re: Missing Something?
What about having something different as an indicator? For example a blue bird will come to the boss room once the boss is at its half of health. And another bird once the boss is at its 1/4 of health. Or from the ground a bigger flower or small tree will grow. Or perhaps in the background some wild...
- Sun Feb 01, 2015 8:07 pm
- Forum: Suggestions
- Topic: UI for two-handed weapons
- Replies: 1
- Views: 2994
Re: UI for two-handed weapons
Yeah, maybe something like this:
and
and
- Mon Nov 03, 2014 3:51 pm
- Forum: General
- Topic: Magic focused run
- Replies: 6
- Views: 6636
Re: Magic focused run
Tried magic focused run. While the bosses indeed died really quickly, the nrmal gameplay was a pain. But I blame no weapon drops by for this. I went to the Catacombs with the starting sword and Str 9. If the weapon drops could be more frequent, I perhaps could have a better melee weapon by this poin...
- Thu Oct 30, 2014 3:47 pm
- Forum: General
- Topic: Am I missing something in the catacombs?
- Replies: 9
- Views: 12020
Re: Am I missing something in the catacombs?
Yeah, I know about which room You are talking about. I used it a couple of times as a shortcut to the campfire. Hmm... perhaps I missed that clue, because in my current runs I'm generally ignoring the skeletons...
I will check again that room.
Thanks!
I will check again that room.
Thanks!
- Thu Oct 30, 2014 12:56 pm
- Forum: General
- Topic: Am I missing something in the catacombs?
- Replies: 9
- Views: 12020
Re: Am I missing something in the catacombs?
Spoiler lite: There's a path from deep in the Catacombs that takes you back to the Mines, to a small room that contains the last of the one-way gates (you know, closed gate with a pressure plate behind it). The final clue is on the body next to the gate-opening pressure plate. Could You printscren ...
- Sun Oct 26, 2014 12:48 pm
- Forum: Suggestions
- Topic: Change the function of the "ENTER" key
- Replies: 0
- Views: 26733
Change the function of the "ENTER" key
So the Enter key will be used only to Pause and unpause the game.
I really hate when I click the ENTER key to pause the game, and when I click it again instead of going back to the game, I'm going into the Equipment.
There's already an action button, there's no need for the ENTER key to mimic it.
I really hate when I click the ENTER key to pause the game, and when I click it again instead of going back to the game, I'm going into the Equipment.
There's already an action button, there's no need for the ENTER key to mimic it.