==================== Chasm Release Notes ==================== 1.090 ------------------ - fixed ledge overhang in Catacombs bossroom - updated game controller database (now supports PS5 Access controller) - updated to FNA 24.01 1.089 ------------------ - race: removed rooms with more than 3 doors - race: reduced course lengths by roughly 30% - race: increased player level - race: reduced fountains to 1 in the middle of the course - updated game controller database - updated to FNA 23.10 1.086 ------------------ - removed redundant loading of gamecontrollerdb.txt - updated game controller database - updated to FNA 23.07 1.085 ------------------ - updated game controller database - updated to FNA 23.04 1.084 ------------------ - (Steam Deck) added detection for Steam Deck - (Steam Deck) removed "Disable Gamepad" option - added customizable key for console - added 2.0 Stereo hint to SDL audio for better sound driver compatibility - fixed window scale not applying higher values on high-dpi systems - updated game controller database - updated to FNA 22.12 1.083 ------------------ - added "Fit To Screen" option for PC monitors & Steam Deck - fixed wrong Fullscreen resolution sometimes being used when moving game to another monitor - fixed Window Scale multiplier not going high enough on some high-dpi monitors - fixed crash when switching music styles on some systems - removed area hub rooms from exploration percent calculation - updated game controller database - updated to FNA 22.06 1.082 ------------------ - updated game controller database - updated to FNA 22.01 1.081 ------------------ - race: added randomly chosen melee weapon - race: fixed practice screen title - updated game controller database - updated to FNA 21.12 (includes more graphical fixes for Steam Deck) 1.080 ------------------ - added Race Mode - added mouse button mapping support - improved timing leniency for sliding after landing on ground - updated game controller database - updated to FNA 21.10 (includes fixes for Steam Deck and various improvements including input latency) 1.079 ------------------ - updated game controller database - updated to FNA 21.04 1.078 ------------------ - updated game controller database (now supports PS5 controller) - updated to FNA 21.01 1.077 ------------------ - increased item drop rates - tweaked boss health levels - forced Fire Crawler to always appear to fix rare Bestiary issue (new games only) - fixed exploration percentage on post-Credits ranking screen - fixed jumping into slopes at high speeds causing ledge grab glitch - fixed player movement speed in ending cutscene - now ignores any modifications/items - fixed thumbstick bug in menus and adjusted deadzones - Arcade: fixed crash when purchasing elixir from Scavenger - updated game controller database - updated to FNA 20.11. OpenGL has been replaced on Windows with native D3D11 1.076 ------------------ - increased enemy gold drop chance - fixed backdash and jump button buffers not being checked when landing on ground in walking state - fixed tiling and collision errors in a few rooms - Arcade: fixed consumable chest items being incorrectly added to drop blacklist - Arcade: fixed crash if all items of a category have already been dropped by chests - updated game controller database - updated to FNA 20.03 1.075 ------------------ - custom player map markers now pulse to differentiate from others - fixed buying multiple potions at a time not counting towards gold spent achievement - fixed bird hat not appearing on map - updated game controller database - updated to FNA 20.02 1.074 ------------------ - fixed animation pooling bug in Bestiary - linux: removed deprecated 32-bit support - mac osx: updated packaging to adhere to new apple guidelines - updated game controller database - updated to FNA 20.01 1.073 ------------------ - added safeguard for flour drops in innkeepers sidequest - fixed flambard special move on thumbstick - fixed eyebat getting stuck in ground - fixed equipment items stacking when purchasing multiple of a type - fixed throwing sword not throwing when holding down on d-pad - fixed bird hat icon positions - improved keyboard remapping logic 1.072 ------------------ - fixed unintended achievement unlocking when playing Arcade then Story mode - fixed secret detector beeping for elixirs already picked up - fixed dire rat aggro when on platform above or below - fixed input buffer size growing every room change - fixed Misc category notes allowing paging for translated languages - fixed executioner walking into oil - fixed rare glitch with explosion FX - increased mana particle acceleration - increased enemy mana drop rate - updated game controller database - updated to FNA 19.12 1.071 ------------------ - adjusted area sizes and improved generation by moving a couple rooms (new games only) - fixed glitchy archer sprites when killed during spawning in Trell battle - fixed tiling errors in several rooms - fixed walljumping up mines elevator shaft - fixed escape key on PC builds - fixed player being able to attack if gooped by hanging spider while attacking - fixed button labels glitching on some menus - fixed save icon not displaying correctly when saving after credits - fixed frozen familiars during ending - fixed rumble on certain controllers on PC - increased drop rates slightly - increased mana orb acceleration - increased mines crushers speed - increased controller rumbling intensity - reduced max spawns for spawner enemies - improved late game basden encounter scripting - Arcade: increased lantern light radius - Arcade: misc tweaks to drop rates, area lengths, etc - Arcade: doubled time bonus multiplier - Arcade: fixed possible crash on map screen - Arcade: status effects reset at end of level - updated game controller database - updated to FNA 19.09 1.070 ------------------ - improved fullscreen behavior for setups with multiple monitors - fixed CRT shader on non-16:9 aspect displays - fixed king trell spawning archers behind gates - fixed some dark rooms missing doorway light - updated game controller database - updated to FNA 19.07 1.069 ------------------ - updated game controller database - updated to FNA 19.06 1.068 ------------------ - fixed bug in unique drop bonus stat picking - fixed dark catacombs entrance sawblade damage 1.067 ------------------ - map fixes - merged latest console optimizations 1.066 ------------------ - added checkmark for fully explored areas on map screen - fixed hit stun on crawlers - fixed necromancer teleport logic - fixed player not cancelling out of attacks when crouched - extended buffer for button presses during attacks for more responsiveness - updated to FNA 19.05 - updated game controller database 1.065 ------------------ - updated game controller database - fixed caching for dispatched projectile SFX - fixed inventory and abilities menu processing multiple direction pushes per frame 1.064 ------------------ - added Hungarian translation - arcade: adjusted dark room and spell drop rates, increased scavenger inventory size - arcade: fixed flying enemies sometimes spawning on top of each other - fixed glitching of left stick horizontal movement in menus - fixed font styling for characters in extended range 1.063 ------------------ - room polish for Mines-Gardens - updated to FNA 19.04 - fixed points for bosses in Arcade mode - fixed slimes jumping off platforms - fixed ladori warrior getting stuck on rails 1.062 ------------------ - room polish for Keep-Magma 1.061 ------------------ - fixed HP on load, for real this time 1.060 ------------------ - added glow effect for arcade lanterns with spells - added alt powerup and levelup sfx for chip soundtrack - fixed HP not refilling fully after load with augmenting equipment - fixed several more enemies detecting player through ground 1.059 ------------------ - added alternate chiptune soundtrack - added missing translations - various fixes and adjustments for arcade mode - fixed several enemies detecting player through ground 1.058 ------------------ - added option to skip game intro (requires completed game) 1.057 ------------------ - arcade: added end of stage score screen - arcade: added no hit boss drops - arcade: added illumination scroll - arcade: added parachute to magma area - arcade: changed no hit bonus to per stage - added more palette variations for pedestals - fixed catacombs room 1.056 ------------------ - added over 60 rooms for more path variation (new games only) - added new background graphics to all areas - revised rooms and improved styling - updated game controller database - updated to FNA 19.03 - balancing tweaks - fixed several enemies walking off platforms - fixed backdashing into push blocks - fixed poison damage cancelling warp scroll 1.055 ------------------ - fixed saving for custom gamepad mappings 1.054 ------------------ - added new items Throwing Sword, Summon Scroll, and Luck Scroll (new games only) - added new Ladorian font for tablets with improved translation effect - added profile icon for completed games (must be resaved to take effect) - added FX for Learning scroll - added random dark rooms to arcade mode - updated to FNA 19.02 - updated game controller database to support several hundred more controllers - increased speed of time slow potion - fixed rare crash in final boss battle with time slow potion - fixed area connection symbols drawing under room borders 1.053 ------------------ - added customizable gamepad controls - added new button graphics for all platforms - added button graphics to control mapping screen - adjusted drop rates - fixed rare crash with enemy status effects - fixed enemy getting status effect after death - fixed crusher collisions - fixed treasure chest spawning animation for boss no hit in arcade mode - fixed yes/no prompts sometimes overflowing convo bubble - fixed keyboard key labels sometimes overflowing button graphic 1.051 ------------------ - changed arcade mode to play Rescue track on win - fixed wrong item sometimes being equipped after loading game with multiple of same kind item but with different bonus stats - fixed various bugs with pausing during soundtrack changes and fades - fixed Saveroom ceiling collisions - fixed area music not playing if you back out of final bossroom 1.050 ------------------ - added translations for Spanish, French, German, Italian and Portuguese - added chance for Unique and Legendary item drops with bonus stats - added new shortcuts in Mines and Catacombs to help with backtracking (new games only) - added Savepoint to Mines shortcut hub - added Inventory sorting by Name, Value, and Type - added 4th treasure chest room to Mines, Catacombs, Gardens and Keep areas (new games only) - added several new rooms (new games only) - updated to FNA 19.01 with new audio engine (should fix various crashes on some machines) - changed Portals to ask for destination after more than 2 unlocked - changed Map screen Area connection labels from words to icons - various improvements to UI - various tweaks to drop rates, player speed, spell upgrades, etc - fixed rare glitching into ground when walljumping in corners - fixed interaction status message spamming - fixed item descriptions sometimes overflowing box bounds - fixed stray character on Name Entry screen when opened with keyboard - fixed Temple Guards glaive not being destroyed on death - fixed missing boss flag before final boss - fixed wasp buzzing playing after death - fixed crouching in spikes without taking damage 1.043 ------------------ - arcade: added option to disable timer for practice runs - arcade: fixed door transition bug in final bossroom - fixed typo 1.042 ------------------ - arcade: fixed missing null check on leaderboards 1.041 ------------------ - arcade: disabled console commands for daily/weekly challenges - arcade: added temporary ignore period to player's dropped spell to prevent accidental pickup 1.040 ------------------ - arcade: reduced spell drops - arcade: tweaked spell drop velocity - fixed spells sometimes not firing when cast just before landing on ground - fixed typos 1.039 ------------------ - added Arcade Mode with Daily and Weekly challenges - fixed bug with ending scenes and exploration percentage - fixed getting stuck when backdashing into boss rooms - fixed being able to hit Bone Worm after death - fixed trell's ground stab FX sometimes still visible after death 1.035 ------------------ - added save backups to Steam version - fixed achievement exploit - fixed traveler's cape formula 1.034 ------------------ - added morningstar to enemy drop - tweaked starting stats for Classes - improved wall jumping with more lenient timing - fixed Easy and Nightmare game wins not registering - fixed Class mode not unlocking for Easy game win - fixed scaling on ultra wide monitors in fullscreen - fixed normal enemies sometimes only spawning in secret areas - fixed backdashing on steep slopes - fixed wallsliding glitch on angled ceilings - fixed wall jumping when overshooting ground ledge grab - fixed Assassins Sword damage calculation for preview - fixed backdashing into jareth's triggers - fixed Catacombs secret passage requiring lantern 1.033 ------------- - added beta version of Class Modes for Thief, Mage, and Warrior (unlocked after beating game on any difficulty) - added backstabbing with higher crit chance - added proper level and stat caps (50 and 99 respectively) - added some protections to prevent leveling stat increases getting too out of balance - changed transition fading to solid black - changed file options order so Copy is before Delete and reset index to 0 when opening sub-menu - increased Mines elevator speed - increased HP of a few minibosses and bosses - removed penalty if STR < Weapon ATK for main mode - refactored weapon attack calculation code so previews now use same method as combat - fixed player not getting stat increases for each level if leveled multiple times in a single kill - fixed sometimes not being able to select spells in Narina's spell upgrade screen - fixed spells not showing change in ATK when previewing in EQ screen - fixed mithril armor bringing you back to life 1.031 ------------- - moved Parachute to Backdash button to prevent accidental deploy - start button now exits pause menu immediately - various map fixes and tweaks - various text improvements - increased Shaman's Ax bleed chance - increased familiar starting STR - increased Great Weapons damage - decreased sawblade speed in dark Catacombs entrance - added ability to skip 10 entries at a time in Bestiary by pressing Up/Down - added extra check to Titan's hammer to prevent special effect not working - fixed game timer continuing after ending triggered - fixed backdashing bug at Mines gate with Basden - fixed various rooms with too precise wall jumps - fixed disable rumble option not working after reload - fixed missing boss banner outside Temple bossroom - fixed a few typos and added some missing highlighted terms - fixed walljump test point to match wallslide - fixed Walking Plant death flame fx position - fixed Demon ceiling state not resetting - fixed some enemies attacking on spawn after entering room 1.03 -------------- - enemies and minibosses now activate when hit from range - rebalanced spell damage and mana costs - added blocking to king trell, gnarlox, knight armor, and grilla - added hitboxes to club backswings - added ability for meteoric armor to ignore ooze pits - added gen version to save data - improved AI/behavior for several enemies - increased drop rates of crafting materials - increased mithril armor regen speed - slightly decreased sword cooldown timeouts - fixed delay with backdash - fixed saving not removing poisoning - fixed STR < Weapon ATK penalty seen in UI but not combat - fixed trident special move damage - fixed wallsliding into floor glitch - fixed player attacking while pushing objects - fixed Nightmare Mode resetting health after loading save - fixed speed of trell's sword item - fixed unexplorable screens of a couple rooms - fixed wraith fireballs not being destroyed on death - fixed some enemies attacking on spawn after entering room - fixed music fade before trell fight and adjusted ax hitboxes - fixed Titan hand damage - fixed Great Weapon hitboxes - fixed Gardens thorn damage 1.02d ---------------- - increased backdash speed - increased deploy speed of parachute - increased crit chance - increased drop rates - added catch for audio cue exception - added set default button which allows player to set a key to its default binding - moved in walls on keep bossroom - changed catacomb lock clues to be in a single room (new games only) - changed knife/drill troll behavior to seek player when close - shortened attack cooldown shortcircuits slightly - fixed bossroom doors not opening if other pickups are dropped in the room and cant be retrieved - fixed issue with missing sword if player dies without saving - fixed possible bestiary achievement issue - fixed walljumping ontop of ledge grab points - fixed wallsliding through ledge grab points - fixed being able to talk to basden in cage - fixed pickups going inside temple floor beams - fixed bestiary showing wrong HP for non-normal difficulties - fixed ritual dagger, crystal brooch, martial arts belt, and dragon ring items - fixed keyboard glyphs not being updated when changing keys - fixed molotov kills not counting towards player xp/kills - fixed missing collision tiles in vertical transition room - fixed worms sometimes disappearing - fixed spiders shooting webs when webbed 1.02c --------------- - fixed race condition with loading collision maps found in some livestreaming setups 1.02b ---------------- - removed embargo screen 1.02a ---------------- - fixed lava damage rate bug 1.02 ---------------- - Rebalanced Leveling , HP gains, Enemy Attack Ratings, Armor Ratings, Item prices, and Drop Rates - Added option to disable gamepad Rumble - Improved familiar attack timing and accuracy - Reduced ooze damage rates and frequency - Fixed pausing during screen transition - Fixed Missing Persons sign - Fixed trap damage rates - Fixed high level familiars missing attacks 1.01 --------------- - added the ability to set player map markers in rooms - added player teleport in and familiar level up animations - added identifier symbol for mortal mode - added difficulty/mortal option to mission complete screen - changed starting difficulty options to include easy, normal, and hard - beating normal or hard difficulty now unlocks mortal mode - beating hard difficulty now unlocks nightmare - fixed scrolling for signs w/headers and journals - fixed inaccurate preview stat arrows in shops for head gear - fixed possible crash with formless spawn - fixed final boss battle initialization after beating game and fighting again 1.0y -------------- - fixed incorrect data in build 1.0x -------------- - updated to FNA 18.07 1.0w ---------------- - fixed hidden door room appearing on map as door room before door is revealed - fixed area label appearing next to hidden door room before door is revealed - fixed coming out beside a hidden doorway instead of through it after revealing - fixed getting stuck in the arena gate - fixed wraith projectiles sometimes causing crash - fixed cosmetic issue with mines elevator - improved hidden door revealing sequence 1.0v --------------- - added new player warp animation for scrolls, casting immediately exits inventory now - added enemy freeze during scripted camera pan sequences - added familiar's level to description text - added selling to narina's shop - added protection to prevent selling unique items - added food restoration values to description - fixed pickups sinking into ooze - fixed mines crushers sometimes teleporting player to the top of the screen - fixed issues with block pushing and being able to push when you shouldn't - fixed holding to scroll on several menus like name entry, shop, etc - fixed hanging spider XP - reduced ooze damage rates - reduced item sell values 1.0u --------------- - added option to save after beating the game to 100% your save file (loading it will start player back in town) - added seed to mission complete screen - fixed possibility of player dying while in room transition and glitching game out - fixed logic in final boss battle for determining if player is safely on platform - fixed "won game" stat incrementing twice when beating game - fixed familiars trying to attack dying enemies - fixed controller rumble in final boss battle 1.0t -------------- - fixed secrets appearing on map as dots when in other areas - fixed possible crash in final boss battle - reduced kade's quest to 4 venison - merged in optimizations from console ports 1.0s --------------- - fixed sometimes continuing to move after interacting with NPCs with thumbstick - fixed moving after pulling catacombs gate lever - fixed parachuting into water - fixed garden valve flashing after loading saved game with it turned - fixed outpost gate appearing closed after opening and saving - fixed vipera blade not damaging certain enemies - added scripted camera movements for switch reactions that are off camera - improved gardens entrance scene scripting - reduced elven sword projectile damage - increased gnarlox and wraith attack damage 1.0r -------------- - fixed mines crushers getting stuck in down state and blocking progress - fixed bestiary animation pooling bug - fixed crash with enemy status effects - lowered Catacombs goop damage to 5% 1.0q -------------- - fixed familiar kills not unlocking bestiary entries (important for single instance enemies) - fixed familiars taking killing blow on bosses - fixed 1mp spells not using any mp with certain equipment - fixed animation glitch when enemies die with status effects - increased initial warp and learning scroll stocks for magic shop (new games only) 1.0p -------------- - added resolution selector to video options to help with high-dpi monitors 1.0n ------------- - updated system libraries for Mac & Linux (should fix controller problems and some others) 1.0j-m ------------- - hot fixes for crashes 1.0i ------------- - fixed secrets & secret passages not saving correctly - fixed 3rd treasure room not appearing in every area - fixed material/quest crate drops appearing in secrets 1.0a-h ------------- - hot fixes for crashes