Take Arms Post-Mortem

So I finally got around to writing the post-mortem for Take Arms. I think it turned out pretty well overall. I will try and get it on Gamasutra in the next few days, but for now you can read it on our site right over here. Edit: Added to Gamasutra.

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Update 1.0.1.1 Details

So without further ado, here’s what to expect in the next update: Improved packet rates and prediction for smoother online experience with higher accuracy. Fixed spawning bugs at match start. Fixed random Code 4 on match load. Fixed rare Code 4 on splash screens. Fixed online & offline stats getting …

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The Evolution of Take Arms

The following is a 4x time-lapse of footage recorded from August 2009 through April 2011, showing the slow but steady evolution of our debut title Take Arms. The final scenes depicted are not actually final graphics, but pretty close. We will be debuting updated character designs over the next week, …

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