Artist Announcement

We’re pleased to officially announce that we have signed a deal with Creative IG for our debut title Take Arms. IG will be taking over all map and character art duties, bringing their unique style to the Take Arms universe. We’re very excited to be working with them, and looking …

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The State of Things

We’ve been even busier than usual in the last month, starting our 2 month crunch for DBP 2011. A lot has changed in the past few weeks as we’ve been finalizing game mechanics, tweaking and polishing, optimizing, and so on. Two of our three maps are almost completed design wise, …

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The State of Things

Well, it’s time again for the monthly update. We’ve been hard at work finishing up features and beginning the polish phase. Here are the updates for the past month: Completed Character Textures HUD Main Theme Music Game Logo Bug Fixes & Performance Improvements In Progress Character Animations Gameplay Objects Artwork …

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Duck and Cover

The State of Things

To give you a rough idea of where we are with Take Arms right now: Complete Game Design Concept Art Engine Toolset Gameplay Incomplete/Not Started Character Textures and Animations Map Assets Music and Sound FX Menus and Displays Lots and lots of testing As you can see the groundwork has …

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New Site Launched!

We have revamped the site to one of those new-fangled blogs to better keep in touch with the gaming community. We are planning some great content coming up like development tutorials, free libraries and tools, how-to’s, contests, and updates on our debut title Take Arms. Stay tuned and let us …

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